Digdeeper
por nndry
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Digdeeper
Etiquetas para Digdeeper
Descripción
Digdeeper utiliza el [Autómata Celular Totalista de 3 colores código 1815](http://atlas.wolfram.com/01/02/1815/) para la generación procedural de cuevas, con la mínima interpretación posible para lograr una jugabilidad emergente elemental aprovechando el comportamiento de clase 4 de Wolfram, definido como "ni completamente estable ni completamente caótico. Aparecen estructuras localizadas que interactúan de formas complejas.".
Cómo jugar
Pantalla táctil compatible. * WASD y Flechas - moverse. * Z - deshacer último movimiento. * N - empezar nueva partida. * J - cambiar modo de gamepad en pantalla (izquierda, derecha, apagado)
Comentarios
alicealicealice
Oct. 14, 2019
I like the concept! I think that it would need additional goals/rewards if it were going to be something that invited longer play, though - particularly once the 'caves' start to feel very similar, there's not much to keep you going. But I like how engaging it manages to be with a really simple mechanic.
Thanks for your feedback! Yeah, it definitely needs some sort of shortcuts to engage deeper exploration when the player gets stuck in repetitive patterns.
yagaodirac
Oct. 18, 2019
need a upgrade system. Check idle games out.