compel
por nolifedev
compel
Etiquetas para compel
Descripción
Obliga a sus demonios, luego a sí mismo. ¡O PERECE INTENTÁNDOLO, INSECTO! C̶u̶a̶n̶d̶o̶ ̶b̶u̶s̶q̶u̶e̶s̶ ̶e̶l̶ ̶p̶e̶r̶d̶ó̶n̶,̶ ̶v̶e̶r̶á̶s̶ ̶q̶u̶e̶ ̶n̶o̶ ̶h̶a̶y̶ ̶D̶i̶o̶s̶.
Cómo jugar
WASD o flechas para moverse. Ratón para apuntar. Clic izquierdo para disparar. ESC para pausar. R para reiniciar tras perder o desde el menú de pausa.
Comentarios
Pykrete
May. 22, 2020
There's basically no way to discern between melee and ranged enemies before the smoke cloud clears, which makes it pretty much blind luck because you have to already be moving in the right direction to survive the first couple moments.
zigizaga
May. 22, 2020
there's too many rooms before the boss, and you need to get 1 hit to die...
Zentron12
Dec. 02, 2020
Interesting concept, but there's too few enemy types to keep me engaged long enough to push past the first handful of deaths. Also, as Pykrete said, there's no way to distinguish the enemies in the first few moments, making it feel like blind luck when you do guess the right room layout.
Speaking of room layout, I did actually like the random room generation because not every run was the same. However, they're very similar due to the aforementioned lack of enemy variation.