Cubito Mayhem
por oultrox
Cubito Mayhem
Etiquetas para Cubito Mayhem
Descripción
Cubito es un shooter de arena con vista superior enfocado en mecánicas de bloqueo de balas, pew pew pew pew y algo de paw paw paw. ¡Enfréntate a todas esas figuras geométricas que han surgido del vapornet y proclámate el maestro del polígono! [El juego cargará algún día, no te preocupes.]. Este juego fue creado como un experimento intencional para nuestro estudio usando Unity2D por primera vez. Créditos:. Música por Soulbringer - Neurometabolic Stimulation. [¿Quieres nuestro juego en tu sitio? Mándanos un mensaje y con gusto lo hablamos.].
Cómo jugar
- W A S D o flechas para moverse. - MANTÉN Lshift o Rshift para agacharte/caminar. - Ratón para apuntar. - Clic izquierdo para disparar. - Esc o P para pausar y abrir el menú de opciones (los controles y efectos visuales son totalmente personalizables). - Haz que tus balas choquen con las de tus enemigos y ganarás poder de bala para conseguir una mejora.
FAQ
¿Qué es Cubito Mayhem?
Cubito Mayhem es un juego arcade de disparos y acción desarrollado por Oultrox, donde controlas un cubo que lucha contra oleadas de enemigos.
¿Cómo se juega Cubito Mayhem?
En Cubito Mayhem mueves tu cubo por la arena, disparas a los enemigos que se acercan y esquivas ataques para sobrevivir el mayor tiempo posible.
¿Cuáles son las principales características de Cubito Mayhem?
Cubito Mayhem ofrece una jugabilidad de disparos rápida, potenciadores que mejoran tus habilidades y oleadas de enemigos cada vez más desafiantes.
¿Cubito Mayhem tiene sistemas de progresión o mejoras?
Cubito Mayhem incluye potenciadores y mejoras que encuentras durante la partida y que aumentan temporalmente tus habilidades en cada sesión.
¿En qué plataforma se puede jugar Cubito Mayhem?
Cubito Mayhem es un juego para navegador que se puede jugar gratis en Kongregate.
Actualizaciones del desarrollador
Hello guys! I got some news to share about this game and my life in general:
- My fulltime job studio is releasing a indieGoGo Campaign of a new game called “Stella Save Us!”
It’s a 2D Pixelated Single Player Adventure game that seeks to establish awareness about the importance of preserving the environment, flora, wildlife, natural sanctuaries and diverse endangered zones, through an entertaining voyage across the world.
Campaign link here: https://www.indiegogo.com/projects/stella-save-us-the-video-game/x/10463076#/
- And we’re also developing in other department the commercial, full extended version of Cubito! altho probably will have another name hehe.
Hope you guys are doing fine, have a nice afternoon from Heizhu Games!
Comentarios
ADood
Nov. 17, 2017
I wish there was a place where you could see all the enemies you've encountered and what they shoot, how fast they move, how many you've killed, things like that.
Thanks for the feedback! hope you had fun.
pelife123
Oct. 21, 2017
Is there a reason to NOT hold fire button all the time? If there is none, a toggle autofire would be handy. Wouldn't right mouse button a better option for sprint other than left shift?
Sprint will be changed, I stated that in previous comment! don't worry, And I believe it's good to give the player the ability to decide when he want to shoot even tho in high scores it's almost everytime. EDIT: Automatically sprint was implemented! EDIT 2 (11/05/2017): Auto fire will be implemented in the next week due to the high demand. EDIT 3: Auto fire implemented! look at the update notes on version 1.8!
Rokubree
Oct. 12, 2017
(Continued.)
At the same time, it's not so intense that it's really rage-inducing. That, combined with the absolutely stunning graphics and the rather generous (not in a bad way) rate at which health is given, makes it like a relaxing but challenging dance, which you really wouldn't expect from a bullet hell game.
That said, I have one complaint. While the random spawning of enemies is great, it's also really unpredictable. I've had enemies spawn right in my path and get through even the best weapons and wisest target choice because I had no time to prepare for it. I feel some sort of ahead-of-time warning is needed.
Absolutely loved this feedback you gave us! amazing, you're totally right, I should make a Ghost-time spawning time in order to give the player some heads-up on the enemy spawned. also I could control if they spawn too close of the player too. I'm really glad you loved the game!
Saksenland
Oct. 13, 2017
This game has great potential! The music is wisely chosen, designed (I guess) to keep you focused and drawn in, that's excellent! Graphics are neat yet simple, which is perfect! Only one small complain abotut the map, which is a wee bit too small I think, but that's in the same time a good thing as it requires you to focus more, so well, it's not entirely bad. A lot of inventive stuff as it has already been said, like the possibility to block incoming bullets, good idea you had here! Hope you're going to implement a few other updates! Will come back to check it out!
Thank you so much for your kind comments! for sure I'll give more love to this game, I'm really proud of myself for being part of the team that made this game. <3
Rokubree
Oct. 12, 2017
Absolutely love this. The unique simultaneous evolution of the powerups and enemies makes it incredibly replayable, especially in the beginning. It makes the player learn each enemy and weapon and forces us to constantly come up with new strategies, making it a bit of a puzzle too (in a good way).
The bullet-blocking is also a great mechanic, as it forces you to choose your targets wisely. It really breaks the whole idiosyncratic mold of, "The enemy can only hurt you if he touches you."
Amazing as heck men, thank you so much for the kind words.