Synx, the addictive puzzle game!
por pintsized
Synx, the addictive puzzle game!
Etiquetas para Synx, the addictive puzzle game!
Descripción
Synx es un juego estratégico que desafía la mente con una premisa simple: une los cuadros de colores con caminos, pero no dejes que esos caminos se crucen. Tan simple, y a la vez tan desafiante. Prueba Synx.
Cómo jugar
El objetivo del juego es unir los cuadros del mismo color. Parece un rompecabezas sencillo, o eso parece. Haz clic en un cuadro de color y arrastra el ratón, dejando un rastro. Cuando llegues al cuadro compañero, suelta para hacer oficial el rastro. Dos caminos de diferentes colores no pueden cruzarse, excepto en un cuadro Vórtice (en el segundo conjunto de rompecabezas). ¡Gana el juego uniendo todas las parejas de cuadros de colores y completando todos los rompecabezas!
Comentarios
ferras
Jul. 27, 2013
the thing i dont like is that you can complete levels by, when using the last colour, cut through the puzzle and go over other colours, and it doesnt detect that, the other thing is that every time i complete a level its like i went to another page(for example im at the games pages, i click this game and play 15 levels, then, to go back to the games pages i have to click the go back button 15 times)
ferras
Jul. 27, 2013
one thing i can complete puzzles by making the last colour i connect go through the entire puzzle and overlap other colours
splungefreak
Jul. 27, 2013
Don't know if there is something to call an 'original', but this one is certainly older http://www.kongregate.com/games/AlexMatveev/3d-logic
10crystalmask01
Jun. 17, 2014
Boring.
frazeocity
Jul. 30, 2013
This kind of puzzle is usually called "Numberlink" or "Arukone." Like other people have said, they are quite similar to 3D logic. I quite enjoy this sort of puzzle, but they're a bit hard to come by, so at first I was pleased to see a nice big batch of them here. However, there really needs to be a way to create a trail only partway; as it is, a trail will just disappear when you release the mouse button, unless it forms a complete path between two squares. Creating partial trails becomes necessary for solving the harder levels.