Born of Fire TD

Born of Fire TD

por piron
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Born of Fire TD

Valoración:
3.8
Lanzamiento: June 01, 2010
Última actualización: June 04, 2010
Desarrollador: piron

Etiquetas para Born of Fire TD

Descripción

Follow Sorgal, the Exiled Demon, and his companions in a crusade against Hells and Heavens.

Born of Fire TD is a hybrid defense and RPG game, with elements that twist the rules of classic TDs.

Seven heroes of four classes (demon incarnate, kitsune, king and shield-maiden) await your command in 40 battles. Slay monsters from the deepest pits of Hells to the fields of Heavens, using over 40 spells. Enjoy a detailed story of the sword&sorcery kind.

Check the in-game help or the game guide for detailed informations.

Cómo jugar

ALT+click a skill in the skill tree decreases one level (v1.0.7)
Arrows of WASD to scroll the map.
Esc to abort placing a hero or interactive skill.
T opens the skill tree for the selected hero.
R toggles the skill range for the selected hero.
J toggles the monster HP.

In addition, P pauses, Q cycles through quality settings, M toggles the music and N toggles the sound.

Actualizaciones del desarrollador

Jun 1, 2010 11:11am

v1.0.7 – ALT+click a skill in the skill tree to decrease one level; added skill cool-down visual markers; fixed the monster trapped in the dying animation bug; updated the walkthrough video for level 6; cool-down reduced for “gate”.

v1.0.6 – xp penalties are lighter (you may now carry lower ranked heroes with you to gain xp against higher ranked monsters as an alternative to soloing previous missions); heroes gain full health and mana after gaining a level; other minor bug fixes.

v1.0.4 – fixed the “Sun Path” skill; fixed the “Kyudo” lvl 9 pierce percent :)

v1.0.3 – Stalled loading at 80% should be fixed. if, by any chance, happens to anyone, please PM me with the OS/browser/Flash player info. Thanks a lot for anyone who helped!

FAQ

¿Qué es Born of Fire TD?

Born of Fire TD es un juego de defensa de torres para navegador desarrollado por Piron Games, donde los jugadores usan héroes y tropas para defenderse de oleadas de enemigos.

¿Cómo se juega Born of Fire TD?

En Born of Fire TD, despliegas y mejoras héroes y tropas a lo largo de los caminos para detener a los monstruos que avanzan hacia tu base, usando estrategia para colocar unidades y lanzar hechizos.

¿Qué sistemas de progresión tiene Born of Fire TD?

Born of Fire TD cuenta con progresión por etapas, y a medida que avanzas puedes reclutar nuevos héroes, desbloquear unidades adicionales y mejorar las existentes para una mejor defensa.

¿Cuáles son las principales características de Born of Fire TD?

Las características principales de Born of Fire TD incluyen múltiples clases de héroes, tipos de tropas únicas con habilidades mejorables, hechizos especiales y diferentes niveles de dificultad en las campañas.

¿Born of Fire TD es multijugador o para un solo jugador?

Born of Fire TD es un juego de defensa de torres para un solo jugador y no ofrece modos multijugador ni cooperativo.

Comentarios

0/1000
Cisa avatar

Cisa

Nov. 17, 2010

110
3

Great concept. I would like to see more skills usable at once, more time to set up, more passive skills, less grinding. 4/5

Wargod10 avatar

Wargod10

Nov. 06, 2010

448
20

it would be nice if u could upgrade units to have like more abilty slots (skill slots) say from 2 to 3 up to 5 PLEASE VOTE THIS SO PIRON SEES THIS

KattReen avatar

KattReen

Apr. 27, 2012

44
1

I liked this game, wish it would've been longer and maybe with more passives and/or skill slots =]

Fezra avatar

Fezra

Dec. 14, 2012

29
1

would be nice to have a second one. maybe were we get a fallen angel as well as sorgal the demon incarnate

whatabrain avatar

whatabrain

Jun. 03, 2010

381
34

Too much grinding, not enough strategy. You can win the game by clumping your heroes together, maxing the speed, and doing the level over and over without looking at the screen. I like the idea of the teleport powers, but they weaken your hero (only two skills allowed, and that's one of them), are hard to use in the middle of a fight, and aren't really worth it when you can get more experience faster by looking away from your monitor and letting the heroes die a few times.

Suggested improvements:
- Monsters give less experience if they've been through the end-gate. This will encourage players to kill them early.
- Have a third available skill, which can only be used for "active" skills like teleport.
- Make it easier to level up. The game's not too long, but the grinding makes it _feel_ too long.