Graveyard Bones
por root_studio
Graveyard Bones
Etiquetas para Graveyard Bones
Descripción
Despiertas en un gran cementerio olvidado con nada más que tus huesos. ¡Explora el área, recupera tus viejas partes del cuerpo y escapa! *Características*. * Gran mapa abierto para explorar. * Cada área tiene mecánicas de juego diferentes y únicas. * Muchos enemigos distintos a enfrentar. * Diferentes pistas musicales para cada área. _Originalmente hecho en un fin de semana para la Ludum Dare 45, esta versión exclusiva de Kongregate está corregida, probada y mejorada respecto a la original._
Cómo jugar
* Usa el ratón para moverte y defenderte. * Usa la barra espaciadora para usar objetos. * Presiona M para silenciar. * Presiona F para pantalla completa.
Actualizaciones del desarrollador
v1.2
- Moved a tree blocking the exit from the Pumpkin Garden.
Comentarios
SaplingArcher
Oct. 15, 2019
Ok, so, after finishing the game;
Car can deposit you in otherwise inaccessible areas, such as the nearby lake from which you then cannot escape http://prntscr.com/pjemvt
Pumpkin Garden lags like heck, idk why this is but i went through it twice (because i thought not being able to drive with a pumpkin was a glitch) and it lagged painfully both times.
Everything else - "HEARTH" instead of "HEART', other car shenanigans (such as going backwards cause of autoaim), etc, are all accurate to my experience.
Great game though, 5/5 imo, would love to see improvement on the above glitches and bugs but it was fun (And hey, as buggy as it is i loved the car :P much faster to get around)
Thanks a lot for the feedback, I'll try to get as many of these issues fixed in this and in future games as well. The next ones should be a lot more polished (this one was made in less than 3 days initially, for a competition, so many of the features lacked polish and care).
abnessor
Oct. 15, 2019
Can't finish PumpkinGarden, https://imgur.com/a/gjqWMT0 not walkable.
Fixed!
joshubl
Oct. 15, 2019
Not bad, but after the landslide when picking up the pumpkin, you can't get through the other path because of tree placement so you are stuck.
Fixed! Thanks for pointing it.
Runeangel
Oct. 14, 2019
The boxes of the obstacles are very off. The skeleton should be hidden underneath the tree, instead of the skeleton walking over the tree. It would be nice to have some very simple character and enemy motive. Maybe we're actually a zombie, unlike the actual undead skeletons? Perhaps our different enemies could use different mechanics, such as skeletons using a skeleton arm as a weapon, while others throw their head or arm? It feels very uncompelling to walk through an area without obstacles, kill a foe, and then walk back to where we came from. It would be nice if the obstacles were simply ahead in our path at all times, or if traversing the wide open planes had some refreshing obstacles at all times. The graphics are appealing though, and the concept is simple and could work. 3/5 for the effort, hope to see more in the future!
Runeangel
Oct. 14, 2019
All inputs are sluggish; I don't know why. The skeleton should be moving toward the cursor in a fixed way; current movement feels extremely clunky to use. There are many issues when shooting and moving that I can't diagnose. The enemies don't always notice you and don't consistently move in your direction. The enemies don't have a fighting animation and lack some sort of animation when they do damage. There is no clear "obstacle" other than a few skeletons to clear a stage and move on.
Movement is now fixed in version 1.1. Thanks for the report!