Stuck in Time - Demo

Stuck in Time - Demo

por s3b4s7
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Stuck in Time - Demo

Valoración:
2.9
Lanzamiento: July 27, 2012
Última actualización: July 30, 2012
Desarrollador: s3b4s7

Etiquetas para Stuck in Time - Demo

Descripción

Esta es una demo estudiantil y no está terminada. El juego trata sobre un griego de la antigüedad que fue petrificado por Medusa. La maldición ha terminado y ahora está atrapado en un museo y necesita salir recolectando información al mismo tiempo. Puedes poner el juego en francés en el menú de opciones.

Cómo jugar

Principalmente usas las flechas y la barra espaciadora, pero hay controles adicionales descritos en el panel de instrucciones del juego. Si una plataforma es demasiado alta para subir, pulsa X para crear una plataforma temporal.

Comentarios

0/1000
Erinlove avatar

Erinlove

Jul. 27, 2012

9
0

5/5 for the sexy man skirt.

s3b4s7
s3b4s7 Desarrollador

Wasn't expecting that one.

FreddyToy avatar

FreddyToy

Jul. 30, 2012

4
0

A great game, the animation, the visual, very good job Sebas !!!

s3b4s7
s3b4s7 Desarrollador

Thanks, it's not as polished as what I wanted to do. But I've learned a lot about game production.

Siyano avatar

Siyano

Jul. 30, 2012

4
0

interesting take of a platform game in 3d

s3b4s7 avatar

s3b4s7

Jul. 30, 2012

4
0

Thanks for the comments. I know the controls are a bit touchy, but for the jump height it is the way it was meant to be. You can jump on small and medium platforms, but for the tall ones, you need to use the "Excalibur" powerup.

jufroftw avatar

jufroftw

Jul. 30, 2012

4
0

The goal is unclear; once you've gotten information, where do you go/ what do you do?
I agree with the controls being difficult, as sometimes you'll over/ underjump with seemingly no change in how long the jump button and arrows are pressed. However, I think there's a lot of potential here. Keep it up!

s3b4s7
s3b4s7 Desarrollador

Thanks for the comment. This is basically a concept level. There was supposed to be 15 levels total under (3 levels by theme). I know the multipath is kind of confusing and I've tried to put directions arrows to correct that. The jump mechanic was one of the hardest problem to overcome and I'm still trying to overcome that problem. I hope I'll be able to complete this game someday.