Jbert

Jbert

por section25
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Jbert

Valoración:
2.4
Lanzamiento: July 24, 2008
Última actualización: July 24, 2008
Desarrollador: section25

Etiquetas para Jbert

Descripción

Jbert es una versión nueva y mejorada de Qbert. Ya no está confinado a la plataforma piramidal, JBert abre el campo de juego a muchas configuraciones diferentes y desafiantes. Además, las probabilidades son más parejas ya que ahora Jbert puede disparar balas desde su hocico. Eliminando el torpe control por teclado, ahora navegas con el ratón, lo que hace que la jugabilidad sea mucho más atractiva.

Cómo jugar

Usa el ratón para resaltar los cuadros adyacentes y luego haz clic para saltar a ellos.

Comentarios

0/1000
tiger33511 avatar

tiger33511

Aug. 14, 2008

0
0

its not that bad people ive played q bert before and if i compare this to q bert its really no diffrent (if not better) than the original q bert on the origional the controls suck, this game all you have to do is point and click!!! its cool

section25 avatar

section25

Aug. 14, 2008

0
0

My name starts with a J. Since it is my version, I thought I would brand it with my initial.

gamehazard avatar

gamehazard

Aug. 13, 2008

0
0

adds a few twists to Q*Bert, not bad though. why Jbert though? why not Ibert or Zbert?

Deomas avatar

Deomas

Jul. 24, 2008

0
0

I agree that the original Q*Bert was better, but I like seeing old classics again as a flash game. It's a good idea to add special improvements, but for the nostalgic feeling it would be better if the player were able to switch all specials off.

stern_keefer avatar

stern_keefer

Jul. 24, 2008

0
0

(cont'd)
The whole point of the discs was to escape and clear the board of enemies. Here they just bring you to the top? Well if the green goblin is bouncing around up there, guess what? You die. Discs: Not better.

Firing is useless 50% of the time because you're facing into the walls. Even when you're not, I figure it's of limited usefulness. At the best, impractical. An improvement? Not a very useful one, so I'll call this one "meh".

Maybe the game gets better after the basic pyramid levels, but right now I don't really feel like trying to find out.

Hopefully you take my criticism constructively; I do generally try and want to get people to make better games.