RoboTanks

RoboTanks

por sem23
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RoboTanks

Valoración:
2.5
Lanzamiento: October 15, 2015
Última actualización: October 15, 2015
Desarrollador: sem23

Etiquetas para RoboTanks

Descripción

Diseña tu RoboTank eligiendo entre 7 tipos de tanque diferentes. Selecciona el comportamiento que prefieras para que tu RoboTank reaccione en batalla. Recoge mejoras en el juego y véndelas o equípalas desde tu inventario. Compra nuevos objetos en la tienda o mejora la tienda para conseguir mejor equipamiento. ¡Desbloquea 10 habilidades para interactuar con tu RoboTank o apoyarlo con ataques a distancia como un ataque aéreo! ¡Diviértete jugando a este juego semi-idle/acción!

Cómo jugar

Tu RoboTank es autónomo, pero puedes influir en su comportamiento con tu cadena de prioridades favorita. A medida que subas de nivel, desbloquearás 10 habilidades para apoyar o interactuar con tu RoboTank.

Comentarios

0/1000
DylanW154 avatar

DylanW154

Oct. 15, 2015

1
0

Alright, I made it to level six, and it seems great so far, besides the bug I reported. So I'll pick up where I left off later.

sem23
sem23 Desarrollador

Yeah! Have read your bug report. It's a known issue... so I will fix this asap! Thanks for your input & playing!

DylanW154 avatar

DylanW154

Oct. 15, 2015

1
0

I'm a level 4 now, and I'm enjoying the game so far!
Maybe add some form of ascension later in development, in case players get too far.

sem23
sem23 Desarrollador

I was also thinking about ascensions and all the other things known from "idle games"... maybe i'll do so, but this would take some time i guess... i'll do my best ^^ thanks for input!

DylanW154 avatar

DylanW154

Oct. 15, 2015

1
0

It's pretty good man! ^-^ Not my choice of music for the gamestyle, but gameplay is great!

rick_slick avatar

rick_slick

Oct. 29, 2015

1
0

It would be nice to have some sort of indication on the equipment tiles themselves what grade (Very Poor, Poor, Normal, Good, Very Good, etc) they are without having to click on each one. Then, a way to sell by grade (maybe I only want to keep the best items, sell the rest, and inspect their statistics more closely.) Also, when you have a ton of items in inventory, scrolling through them bogs the game down (just like Robot Pets)... I assume your procedure/method prints the entire array of items every time the user scrolls... it should just print the visible range, that way the display speed is independent of array size. Not sure if this was intentional design. but if this is an "idle" game, then you need a way to automatically restart even after you lose. Otherwise, great game and much better than Robot Pets in terms of options/items/skills!!

Curgus avatar

Curgus

Mar. 05, 2016

0
5

This is a laggier, bulgier rip-off version of robopet...