Work in Progress

Work in Progress

por SpinalJack
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Work in Progress

Valoración:
2.6
Lanzamiento: July 08, 2009
Última actualización: July 15, 2009
Desarrollador: SpinalJack

Etiquetas para Work in Progress

Descripción

Este es mi primer juego en flash y aún está en desarrollo. Eventualmente tendrá batallas de naves capitales a gran escala, naves personalizables y varios tipos de enemigos y armas. También tendrá sistema de puntuación y objetos que caen según el multiplicador de combo, junto con música de fondo rítmica. Actualmente todo es provisional y puede cambiar. Gracias por los comentarios, intentaré mejorar el juego con cada actualización. Cosas por hacer: área de juego desplazable - hecho. objetos que caen según combo - hecho. pantalla de inicio. menú de mejoras/compras. más enemigos. menú de pausa con botón de silencio - hecho. función de guardado. diferentes dificultades.

Cómo jugar

Flechas o WSAD para mover la nave. Barra espaciadora o el 0 del teclado numérico dispara misiles. P pausa el juego y muestra las opciones de sonido. El ratón controla la torreta. Los escudos se recargan después de un tiempo sin recibir daño. Mantén el medidor de combo lleno para ganar más puntos.

Actualizaciones del desarrollador

Jul 8, 2009 1:25pm

[16July2009]
Added the pause menu and mute button/volume control
[15July2009]
Kong preloader added for cool points.
Added a new enemy, the mobile artillery unit, launches a devastating barrage of (three) plasma missiles from a distance. The missiles have a concussion effect and a medium sized blast radius. The unit itself is very slow and can be easily out manoeuvred and isn’t as well armoured as the heavy fighter.
Another thing that saw implementation was the item drops, now whenever you kill an asteroid or large enemy there will be a chance that they will drop a power up that refills either health or shields or ammo and also that chance increases with the combo meter. A good tactic is to kite a bunch of enemies and wait till you reach level 2 or higher and then turn around and hit them with a missile. You should end up with a shower of items you can use to get more health and ammo.
Did some balancing to make the game a bit easier. Will need to add different skill levels in the menu screen when that gets done.
[14July2009]
Tweaked some graphics and effects
Added area effect to the missile so that it can deal heavy damage to groups of enemies. Also added the heavy fighter enemy which is a more sluggish foe but can take a beating and is armed with 3 cannons.
[13July2009]
Added some more effects and a new type of enemy which is a small, lightly armed fighter. They become quite deadly when attacking in groups and think nothing of doing suicide kamikaze runs.

Comentarios

0/1000
applebot avatar

applebot

Jan. 05, 2011

1
0

Awesome Start of a game you have there friend i think your onto a winner

RiftRipper avatar

RiftRipper

Dec. 10, 2009

1
0

The background picture is cool.

bhattarai333 avatar

bhattarai333

Mar. 11, 2010

1
1

OMG first game? I can't even make a ship fire and you can do this???

CuriousMrE avatar

CuriousMrE

Dec. 02, 2009

0
0

If i may make a suggestion that I would like to see made into part of it, you should make it so the controls are relative to the the position on the screen not the ship. It might make it easier to control.
i.e. d goes to the right, w up, s down, a to the right and so forth

CuriousMrE avatar

CuriousMrE

Dec. 02, 2009

0
0

Open beta testing. I like it. It allows you to get feedback from everybody not just a few people.
So far i like it a lot and i wait patiently for more updates now :3