BloodThirst

BloodThirst

por spitfire977
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BloodThirst

Valoración:
2.2
Lanzamiento: December 03, 2011
Última actualización: December 28, 2011
Desarrollador: spitfire977

Etiquetas para BloodThirst

Descripción

Actualmente en desarrollo. Gran actualización próximamente el 07/01/12 incluyendo:. +Mapa nuevo. +Coche. +Armas nuevas y mucho mejores. -Enemigos robot (Nuevos enemigos después de esta actualización). ~Edición en el menú principal.

Cómo jugar

W= Avanzar. S= Retroceder. A= Izquierda. D= Derecha. Clic izquierdo= disparar. Clic derecho= Apuntar (algunas armas). Barra espaciadora= saltar. *Shift= agacharse. (*= Próximamente)

Actualizaciones del desarrollador

Dec 3, 2011 4:40pm

-Added enemies
-More Guns
-Added Health
-Added Damage when walking in fire
-Added Fire Noise

Comentarios

0/1000
ColeVonCat avatar

ColeVonCat

Dec. 03, 2011

2
0

Apparently there is no way to turn around, no enemies, nothing to shoot, and you can walk off the map onto a flat blue screen. Not such a great showing, here.

Zaorine avatar

Zaorine

Dec. 12, 2011

0
0

lol.. skyrim's gun for giants.. It's going to be interesting if you use the ragdoll to make a funny shooting game. but if you're aiming to make a realistic shooting game, then you will have to improve on the graphic too.. CS-like gameplay has been overused and not interesting anymore..

spitfire977 avatar

spitfire977

Dec. 05, 2011

0
0

also need to add a mouselock script so that u dont have to struggle with moving around and aiming.

spitfire977 avatar

spitfire977

Dec. 05, 2011

0
0

Ya you guys might think the game needs a lot of improvement just uploaded it cause my friend wanted to see it hopefully the game will become a lot better. I added some enemies new guns but need to apply enemy damage cause right now the enemies shoot but it isnt applying. But i mean i did only make the game a couple days ago with only a couple hours a day. But Im glad someone played it :D

asterix0011 avatar

asterix0011

Dec. 04, 2011

0
0

You can change the hero-cube-model to a collider without mesh.. this would help the minimap to look way better.