CastleMine

CastleMine

por stivdev
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CastleMine

Valoración:
3.7
Lanzamiento: August 31, 2013
Última actualización: September 08, 2013
Desarrollador: stivdev

Etiquetas para CastleMine

Descripción

¡Defiende tu castillo de los males que acechan desde abajo en este juego de estrategia y defensa de torres único! Tendrás que excavar profundo en la tierra para descubrir tesoros y destruir a los enemigos que amenazan tu castillo. Tus enemigos seguirán el camino que caves, así que debes decidir... ¿Cavarás caminos largos y sinuosos para ralentizarlos? ¿Excavarás en busca de tesoros para mejorar tus defensas? ¿O desenterrarás las calaveras malditas que aumentan el poder de tus enemigos pero te otorgan mayores recompensas? ¡Estas son las decisiones que deberás tomar mientras tú y tu castillo aumentan su poder! "www.mugshotgames.com":http://www.mugshotgames.com

Cómo jugar

CONTROLES: Solo ratón. Haz clic y arrastra hacia arriba o abajo para desplazarte. INSTRUCCIONES: Tu objetivo es excavar hasta el fondo de cada nivel y destruir a todos los enemigos bajo tu castillo. Cada vez que caves hacia abajo (en el fuego) liberarás la siguiente oleada de enemigos. Para obtener una calificación de 3 estrellas debes: - Terminar el nivel (1 estrella). - Proteger todas tus piedras de invocación (1 estrella). - Recoger todas las calaveras en el camino (1 estrella). IMPORTANTE: ¡Recoger calaveras aumenta la dificultad de los enemigos! ¡Esto es modo difícil! Así que si tienes problemas, EVITA las calaveras y vuelve después de mejorar tus habilidades.

Actualizaciones del desarrollador

Sep 8, 2013 4:44am

Game Updates:

1. Fixed a bug where the level star count was not refresh after finishing level 45.

2. Fixed a bug where the price of a support tower was not reduced after one was sold.

Comentarios

0/1000
Statiscuro avatar

Statiscuro

Aug. 31, 2013

516
19

The digging part adds a whole extra layer of strategy which I really like. There's not enough of these tower defense games trying new things. 5/5

sirspikey avatar

sirspikey

Sep. 02, 2013

333
15

I really do like the idea, but I feel it could be so much more. The blocks doesn't have to be that big wich means you can have bigger maps and therefore longer levels. And I really would like to build upwards. Sure, the digging should have a part off the strategic planing, but no it feels like the digging is the whole thing.

stivdev
stivdev Desarrollador

Thanks for the great feedback! You can probably tell this is my first tower defense game so I've tried to keep it relatively simple and just focus on the main mechanic so that I could actually finish it (and see if people like it). But I do have lots of ideas for how to make it bigger and better so if this does well enough expect a sequel :)

Heroflash avatar

Heroflash

Sep. 01, 2013

337
17

I love when a developer adds something new to the Tower Defense genre.Nice Work 5/5.

DragonArcherZ avatar

DragonArcherZ

Sep. 01, 2013

312
16

This is actually a pretty sweet concept to a TD. Most TDs either have 1) a pre-determined path or 2) a path you make through towers (and a wall/defence block). This way, you have to slowly mine that path out and create towers along it, while trying to go for gold and stuff like that. Bravo, this is great. 5/5

nxco avatar

nxco

Sep. 01, 2013

332
21

it would be nice in the upgrade panel to be able to do +1 or -1 with the upgrades instead of reseting and resetting all.

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