Gateway II

Gateway II

por struma
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Gateway II

Valoración:
4.1
Lanzamiento: October 23, 2008
Última actualización: February 13, 2020
Desarrollador: struma

Etiquetas para Gateway II

Descripción

El juego tiene una premisa muy simple: guía al personaje a través de una serie de habitaciones. Resuelve un mini-rompecabezas en cada sala para avanzar. En las opciones puedes activar AYUDA DE COLOR (si tienes problemas para ver ciertos colores) y AYUDA DE AUDICIÓN (si tienes problemas de audición o no tienes audio en tu computadora). Puedes encontrar Gateway 1 aquí: http://www.kongregate.com/games/struma/gateway-i. Descubre The Gateway Trilogy aquí: https://store.steampowered.com/app/661470/

Cómo jugar

Usa el ratón para interactuar con el entorno.

FAQ

¿Qué es Gateway II?
Gateway II es un juego de aventuras de puzles point-and-click gratuito en línea desarrollado por Anders Gustafsson.

¿Cómo se juega Gateway II?
En Gateway II, controlas a un robot haciendo clic para moverte e interactuar con objetos para resolver puzles ambientales y avanzar por diferentes habitaciones.

¿Cuál es el bucle principal de juego en Gateway II?
El bucle principal de Gateway II consiste en explorar habitaciones, encontrar pistas y resolver puzles lógicos para desbloquear nuevas áreas y avanzar en la historia.

¿Gateway II tiene una historia?
Sí, Gateway II presenta una narrativa misteriosa que se desarrolla a medida que resuelves puzles y te encuentras con eventos únicos durante el juego.

¿En qué plataformas se puede jugar Gateway II?
Gateway II es un juego flash para navegador que se puede jugar en línea en plataformas que soportan Flash o alternativas a Flash.

Actualizaciones del desarrollador

Sep 10, 2019 6:56am

In celebration of the soon to be released The Gateway Trilogy, I updated the game!

Comentarios

0/1000
libbysquib avatar

libbysquib

Aug. 24, 2013

942
22

So the first thing I did was hit "settings" on the menu and I just wanted to say you, creator, are a fabulous person! While I myself am not hearing impaired or colour blind, I greatly appreciate that you're making this game more accessible to all persons. I'm a huge fan of accessibility

AbbieMulligan avatar

AbbieMulligan

Nov. 10, 2011

940
33

WALKTHROUGH4; KEEP IT ALIVE BY PRESSING +
10. When you get to the red light path again, walk out to the other door using the same pattern as you did walking in, but in reverse. Walk out two squares from the right, then back to the first square, then out to the fourth square and back to the third, then out to the sixth square and back to the fifth, then to the other door and it will open.
11. Watch the TV. Put the second videotape in the slot and press the transfer button. When it’s done transferring both clips, eject the tape. Watch the video clips for story and turn off the TV.
12. Enter the second door on the right. Flip the light on and off three times until you see the light in the distance blink three times. Examine the table. Pick up the pen and draw all over the ripped off part of the paper at the bottom. A number will be revealed. (86763454) Pick up the phone and call this number. Proceed to the next room.

AbbieMulligan avatar

AbbieMulligan

Nov. 10, 2011

140
5

WALKTHROUGH3; KEEP IT ALIVE BY PRESSING +
8. Use the newspaper on the door, then use the key on the lock. Step out of the way and pick up the newspaper to get the key. Then use the key on the lock and go through the door.

9. There is an invisible path on the ground heading straight out from the door. You can see the footprints under your mouse when you move it over the path. When you walk on the path, it shows up for a brief time, and you have to make it entirely visible. Standing on the standing location just inside the door, click on the farthest point along the path where the mouse still shows footprints. You will walk straight there and display the whole path. Take the second videotape and head back through the living room.

NickDX avatar

NickDX

Jun. 28, 2010

787
38

It's nice to see a serious subject as a theme for the story every now and then...
All the puzzles were very creative and intuitive, except maybe for the color code alarm one (had to use a guide) and the scribble on the paper to get number one, I found myself writing stuff and drawing, but took forever to get that the number was actually hidden there...

Now that I think of it, it all makes sense that the numbers were "pressed down" when she wrote on the upper part of the notepad... genious!

smdsegamariodav avatar

smdsegamariodav

Dec. 07, 2012

17
0

I HATED THE FREAKING EYEBALLS POPPING OUT ITS LIKE THERES TOO MUCH SCARY THINGS IN THIS WORLD