Ixtab
por StudioCime
Ixtab
Etiquetas para Ixtab
Descripción
Ixtab es un juego de disparos tipo rogue-like donde te familiarizas con la Muerte, exploras mazmorras llenas de puertas, enfrentas monstruos y amasas un verdadero tesoro. ¡Tu objetivo es encontrar la sala del jefe y derrotarlo! Luego, te enfrentarás a monstruos cada vez más peligrosos... La Muerte es tu amiga: si mueres, volverás a la tienda de la Muerte, donde puedes comprar mejoras. Y regresa a eliminar a todos esos monstruos. Pero cuidado: ¡la Muerte es algo... codiciosa! ¡Buena suerte!
Cómo jugar
Usa el teclado para moverte (WASD o flechas - sí, somos geniales). Usa el mouse para apuntar a los monstruos (o a lo que quieras, pero no es recomendable). Y luego, ¡puedes disparar con un clic! O dos. O tres. También puedes usar un clic para comprar una mejora. Aprovecha las ofertas. Obviamente, el clic también sirve para saltar diálogos (pero no lo harás, porque los diálogos son geniales).
Actualizaciones del desarrollador
We just fixed a bug which sometime allow monster to go and wonder off screen.
The room’s door wouldn’t open until you killed it, which was impossible.
We have placed guards who should watch for monster to stay in screen.
Sorry for the inconveniance.
Comentarios
Danimal696
Jan. 20, 2014
Awww, its way too short, i really enjoyed it
Geenf11
Jan. 21, 2014
Not really a roguelike. If you mean Binding Of Isaac-like, the roguelike part of BoI was the permadeath, random dungeon, and unlabeled and unexplained items, rather than the whole Zelda-as-a-shooter bit.
You're right about that : Maybe some unlabeled item would make the game better, we'll think about that. Thanks for that comment !
sasquatch5004
Jan. 21, 2014
Very good potential. I will list some key points. Although they are primarily cons, this is a big market, and for a game to be great it needs a lot.
-The maps are recognizable across all floors. Not the scenery(which is understandably the same in the same dungeon), but the design.
-Make some walls permeable by bullets.
-BALAANCE. I used the machine guy the entire time after upgrading it. No good. Consider adding more skills. also, if guns had magazines, even if they had unlimited ammo, would add more to it.
-Please include boss variation. I'm fine with the repetition and increase in difficulty, but I would expect more variation in the full one.(you probably were planning on it, but figured i'd add it.)
-Good loot system, but good balance also applies to this.
Overall, very well down for such a short beta, can't wait to play the real thing.
Thank you for your detailed feedback. Concerning maps and boss variations, we are aware of this and we just wanted to see how the beta will be received by players. We are going to solve problems and balance the whole game. Thank you again and don't hesitate to come back in the future :) !
cacahead1
Apr. 21, 2015
This game was fun. It's simple yet a bit challenging. you guys should add more skills. Also as some have mentioned, it'd be great if some of the weapons did more damage. I found myself only using one weapon after the 2nd boss. Hope to see the full version sometime! rate 5/5 just for the music alone haha
Ralfo
Jan. 19, 2014
"... even arrows." + "enable music". Money and pickups don't fade, even after leaving a room. You can go back to the starting room for additional shopping. Very thoughtful.