Freedom Tower 2
por swartag
Freedom Tower 2
Etiquetas para Freedom Tower 2
Descripción
Segunda entrega de Freedom Tower – The Invasion con 6 nuevos mundos, diferentes armas, tropas aliadas, jefes poderosos y mucho más. Nuestro planeta enfrenta el peligro una vez más. Las fuerzas militares humanas han regresado. Durante los últimos 100 años han estudiado nuestra tecnología y ahora son tan fuertes como nosotros. Lucha a través de 6 mundos diferentes, dirige tropas aliadas armadas con potentes láseres y rayos destructivos, mejora tus armas, desbloquea minas eléctricas y misiles teledirigidos y destruye todo a tu paso. Nuevos enemigos, nuevas armas, 4 nuevos jefes y más añadidos que hacen de Freedom Tower 2 una batalla épica increíble para defender nuestro mundo natal.
Cómo jugar
- Apuntar/disparar: Ratón. - P: Pausa.
Comentarios
Suuljin
Feb. 18, 2014
The limited view combined with enemies that can spontanously spawn at any point on the map and slow/sluggish turret movement make 2 sided maps an exercise in patience/ memorizing where enemies will appear. There should be a way to zoom out or better yet a minimap.
lakawak
Feb. 18, 2014
I don't mind having the enemies coming at me from both sides...but if you are, then don't have the game zoomed in so ridiculously close that I can't see EITHER side until they are so close to me that they have already started shooting at me.
Kiritsukeru
Feb. 18, 2014
if you're going to have a game in which your rating on a level is the amount of damage you have taken/not taken, then it probably would make sense if you DIDN'T have enemies that appear right next to you and instantly attack, because there's no avoiding that, you simply do not have a chance NOR do MOST of your weapons *admittedly, I haven't played the entire way through, but the first two weapons certainly don't cut it, even upgraded* don't kill them quick enough to make a difference, even if you did react fast enough to them. Further, you have no way to increase the rate at which your gun cools down, even though enemies increase in number and frequency of waves, despite the weakish main weapons, meaning you're GOING to let some enemies through. AND there's the fact that the bottom half of at least the upper maps is COVERED and only about a second or so before they can fire on you is when you can hit them. Poor design.
blodia
Feb. 18, 2014
rated 1 for fake accounts praising your game, looking through each of the profiles reveal they only play and comment on your games.
*waits for thumbs down from fake accounts*
a_waste_of_time
Feb. 18, 2014
Developer pads his comments and ratings via fake accounts (see blodia's comment). I suggest everyone reports this activity to Kongregate support. This isn't a bad game, but it's nothing spectacular. It would be a 3/5, but only earns a 1/5 due to shady developer antics.