Wizard&Wizard

Wizard&Wizard

por the_nonsense
Reportar un error
Marcar juego
Loading ad...

Wizard&Wizard

Valoración:
2.6
Lanzamiento: July 24, 2009
Última actualización: August 04, 2009
Desarrollador: the_nonsense

Etiquetas para Wizard&Wizard

Descripción

Protege tu castillo mágico de los enemigos en este juego de defensa tipo arcade. Tus magos pueden acumular energía para mejorar el castillo. Construye torres adicionales, crea cristales para mejorar a los magos o la fuerza de las torres.

Cómo jugar

Usa el ratón para disparar o cambiar la posición del mago. Pulsa el botón de menú para acceder a las mejoras del castillo. (Lee la Ayuda en el menú principal). Recuerda: cuando tus magos descansan al pie de la torre, regeneran su poder. Cuando descansan en el suelo, tocan y eliminan automáticamente a los enemigos terrestres.

Actualizaciones del desarrollador

Jul 24, 2009 5:24am

v 1.2

  • 4 kind of bonuses
  • 8 kind of enemies
  • 6 tower slots
  • 2 wizard slots
  • 3 kind of tower upgrades
  • 2 kind of wizard upgrades
  • 3 kind of crystal
  • 2 game modes:

Basic Mode (12 enemy waves, easy)

Survival Mode (hard)


changes in v 1.2:

increased wizards meditation speed, Drain Power and Enigma get 2 power for hit, early waves in Basic Mode becomes short, bird sound changed, add shield animation for easy to understand ground mechanic.

Comentarios

0/1000
DharkX avatar

DharkX

Aug. 07, 2009

1
0

very fun, only complaint not long enough :D

the_nonsense avatar

the_nonsense

Aug. 04, 2009

0
0

updated to 1.2

BobGrant avatar

BobGrant

Aug. 02, 2009

0
0

really great concept, but definitely gets hard too fast.

the_nonsense avatar

the_nonsense

Jul. 26, 2009

0
0

no need buy all upgrades or build all towers. you may chose you way:
build 1-2 tower and upgrade it, or build towers to protect only one side. if you wizard always shot - dont buy turbomeditation, buy upgrade for towers to get power instead.

MichaelMoo avatar

MichaelMoo

Jul. 25, 2009

0
0

I really like the game. As previously stated, the curve of the difficulty is way too steep. The rockets that need 5 hits are hard, with even 75% accuracy the wizards miss a lot. I also think that there shouldn't be a ground unit considering you have to place the mage on the ground in order for it to kill the ground unit, which leaves you defenseless for the other units. I mean if you can hit the flying units with lightning, why not the ground ones too? Also, as others have said before the fact that you need energy to empower your mages AND build towers AND create crystals is a little much. The meditation doesn't restore energy fast enough to keep up with the demands of the game. I still love it though.