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EEK! A Ghost!

EEK! A Ghost!

por theguyofdoom
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EEK! A Ghost!

Valoración:
2.5
Lanzamiento: October 05, 2009
Última actualización: October 20, 2009
Desarrollador: theguyofdoom

Etiquetas para EEK! A Ghost!

Descripción

Bienvenido a mi primer intento de crear un juego en flash e integrar la API de Kongregate. Subí esto principalmente para mis amigos, así que no me odien, ¿vale? Tengo una mejor idea en camino, en la que alguien más hará mis gráficos, porque soy malísimo en eso :/. "La música es cortesía de EON en NewGrounds.com":http://www.newgrounds.com/audio/listen/133937.

Cómo jugar

El ratón mueve la calavera. Evita a todos los enemigos. La frecuencia de aparición aumenta con el tiempo, y también la cantidad de puntos que ganas por cada fantasma esquivado. Por favor, no hagas trampas: hacer trampa hace que se te incendien las partes íntimas.

Actualizaciones del desarrollador

Oct 5, 2009 10:53am

If anyone can come up with a better name…

10/20/2009:
Finally got version 1.1 online. Darn you upload errors!
I redid the menu a bit, and I hope I solved most of the lag by revisiting the way the game removes the enemies if they go off-screen.
Also, added the kongregate ant to the preloader ;)

Comentarios

0/1000
Skeletal avatar

Skeletal

Nov. 24, 2009

1
0

it would be nice if you added power ups (and downs) and maby make the ghost change direction every minute or so but other tthen that gr8 game

Pwost avatar

Pwost

Oct. 13, 2009

1
0

Oh, and beside that, need some help with the graphics? If I make you a kickass menu and some baddies and goodies in photoshop, will you be able to work with those?

Pwost avatar

Pwost

Oct. 13, 2009

1
0

You've gotta work on your naming skills.

Thomlabs?
Eek! A ghost?
Average? (medium or normal is more common)

P.S.: The cake is a lie.

theguyofdoom avatar

theguyofdoom

Oct. 05, 2009

0
0

and the sound: I'm open to suggestions. This popcorn mix is just a song I like. And still something about the lag: I think I didn't notice it as for this PC has a QuadCore. It was far worse, before I implemented getting rid of the passed ghosts.

theguyofdoom avatar

theguyofdoom

Oct. 05, 2009

0
0

@everyone:
Thanks for the comments so far.
@Tupton2, xx99 I think the lag has something to do with the loop which moves the gosts, I'll look into it.
@artwich: what about: ... makes your genitals catch fire ( from Meepo's "rays flash tips")