BasketBalls Level Pack
por turboNuke
BasketBalls Level Pack
Etiquetas para BasketBalls Level Pack
Descripción
38 niveles más basados en baloncesto, un sistema de puntuación nuevo y mejorado, ¡y más árbitros para vigilar!
FAQ
¿Qué es Basketballs Level Pack?
Basketballs Level Pack es un juego de deportes y puzles basado en física desarrollado por TurboNuke, donde los jugadores completan desafíos de baloncesto lanzando pelotas a las canastas.
¿Cómo se juega Basketballs Level Pack?
En Basketballs Level Pack, usas el ratón (u otros controles) para apuntar y lanzar balones de baloncesto, pasándolos a compañeros y encestando para superar cada nivel de puzle.
¿Quién desarrolló Basketballs Level Pack?
Basketballs Level Pack fue desarrollado por TurboNuke y está disponible para jugar en línea, incluyendo en Kongregate.
¿Cuáles son las principales características de Basketballs Level Pack?
El juego cuenta con múltiples niveles con puzles únicos de baloncesto, mecánicas de trabajo en equipo y obstáculos como árbitros y elementos interactivos de la cancha.
¿Basketballs Level Pack tiene progresión o contenido desbloqueable?
La progresión en Basketballs Level Pack se basa en superar niveles completando cada desafío de baloncesto, sin mejoras de personajes ni modos de historia.
Comentarios
charredmonkeys
Apr. 14, 2012
On level 3, I score the last hoop, but since the ball timer ran out afterwards, I was penalized 1 shot. I really don't think that's fair, considering that I had scored the basket and was just waiting around for the results screen. You should possibly make it so that when you score the final basket, the ball timer is negated. Still like the game a lot, really enjoyed the first one and I'm enjoying this one as well
Ah good point, I'll definitely fix that. Thanks!
charredmonkeys
Apr. 14, 2012
Also just wanted to mention how much an improvement the scoring is compared to the first. Finishing with the least amount of passes is a lot more fun than finishing it in the shortest time
Agreed. We tried, in the first one, to stop there being any notion of 'failure' - which to be fair, a lot of people liked. But this is better! :)
Precarious
Apr. 14, 2012
First off, the medal-scoring system is definitely improved. The target scores seem a little off, though. As Bob said, the gold scores in levels 5, 7, and 8 seem impossible to reach. Conversely, I've finished level 28 (Lift and separate) in 5 shots, when the gold medal score is 12--without doing anything particularly unusual or creative.
Ah thanks for pointing that one out for us.
Bob10110
Apr. 14, 2012
I'm finding a few gold medals seemingly impossible to attain as of right now; namely levels 5, 7, and 8 (Dog Collar, Shaft, and Wombling Free). Any chance this can be looked into?
Wow, those are totally wrong, aren't they! Yep, these are fixed now. (I'll put a new version up here later in the week)
uberpenguin
Apr. 24, 2012
Well done, as with really all turbonuke/robotjam/longanimals collaborations. At first I was kinda 'meh' about the pass counter vs. the timer, esp. since I kind of liked having the option of hitting the refs or not, but as I played through this I got used to it. About the only thing that bothered me with it is that it meant that it would cost me more if one of my players grabbed a ball out of the air when I didn't want them to. In the last game I would then just go 'damn' and turn around and throw the ball again, but in this one I would pretty much have to restart (I always aim for gold, of course. I'm an underachiever in most facets of my life, so I figure this way I can at least trick a part of my brain into thinking I've accomplished something. The various parts of my brain aren't on speaking terms I guess =\). Otherwise I liked it. I kind of liked the soccer one and the zombooka series a bit better, but they're all good.