Cardian
por undefined
Cardian
Etiquetas para Cardian
Descripción
Construye la baraja definitiva y úsala para desafiar a los seis maestros Cardian en emocionantes combates en tiempo real. Cardian es un juego de cartas diferente, los fans de los juegos de defensa lateral y de cartas coleccionables encontrarán una nueva mezcla de jugabilidad que nunca antes han probado.
Cómo jugar
Usa el ratón para navegar por las distintas pantallas. Durante la batalla usa las flechas o A/D para desplazarte por el campo de batalla.
FAQ
¿Qué es Cardian?
Cardian es un juego de estrategia con cartas desarrollado por Undefined para plataformas de navegador.
¿Cómo se juega Cardian?
En Cardian, construyes y mejoras un mazo de cartas de criaturas, edificios y magia para enfrentarte a oponentes en una secuencia de partidas.
¿Cuáles son las principales características de Cardian?
Cardian incluye elementos de juegos de cartas coleccionables y de estrategia, como construcción de mazos, combate táctico y gestión de recursos durante las batallas.
¿Cómo funciona la progresión en Cardian?
Los jugadores progresan coleccionando nuevas cartas, mejorando su mazo y avanzando a través de niveles y oponentes cada vez más desafiantes.
¿Cardian es un juego para un solo jugador?
Sí, Cardian es un juego de estrategia con cartas para un jugador donde compites contra enemigos controlados por la IA en una campaña estructurada.
Actualizaciones del desarrollador
1.06 – Various Card tweaks, bug fixes and balances.
Elder gornash’s mysterious Undefinedian troops have been replaced with Orcs.
(b) – Extra stats submitted.
© – Starter decks now have more gold mines. Added confirmation window when starting new game.
Comentarios
bigbadbarton
Feb. 23, 2011
It would be nice if cards of the same type simply stacked when your building decks. That would make it a lot easier to see all of what you have, especially since they sort buttons don't seem to sort them very well.
Tenshi_Samshel
Mar. 05, 2011
Very nice, but please, this needs a proper way of showing cards. In your recent games it's often the same problem: we have hundreds of items and it gets impossible to look through them. Suggestion here: 1) make identical cards stack. 2) Add checkboxes we can use to only see a certain type of cards (lands/spells/summons, summon races, summon roles, rarity). 3) If stacking cards would be impossible, at least let the copies sit together when sorted.
brian_james
Feb. 26, 2011
This is a really fun game, but it feels so unfinished. The out-of-battle UI is cluttered and useless. Why do I have to go to the "browser" to read my cards, then -back to the- "deck builder" to put them in my deck? Why do I stare at a huge table full of 50 cards when I could just as easily be looking at stacks of each card in my deck? Way too frustrating. Battles are good though.
lordatog
Feb. 23, 2011
Gold is far, far too important. Frankly, if you don't have at least two gold mines in your opening hand, you should instantly surrender. It's still possible to win, but you'll win much faster if you keep restarting until you get a decent hand. Maybe there are some absurd legendary cards out there, but with what i have available, gold mine is the best card in the deck by far. It's the best card to have in your opening hand, the best card to draw halfway through the game, and the best card to draw late in the game. In other words, this is not exactly balanced.
bushwhacker2k
Feb. 25, 2011
First, focus has to be taken off gold, because frankly "He who controls the gold control Arakis."
Second, a more in depth card sorting system would be nice. For example, if you have multiples of a card, instead of listing multiple cards, list one card with a number on it. Also, instead of sorting them by type, filter by type and then let us sort from there on.
I sincerely hope you take my advice and improve the game, it has a lot of potential! :D