Protector IV.V

Protector IV.V

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Protector IV.V

Valoración:
4.2
Lanzamiento: April 07, 2011
Última actualización: April 14, 2011
Desarrollador: undefined

Etiquetas para Protector IV.V

Descripción

The follow up expansion to Protector IV brings with it a whole host of new content. Featuring 7 new storyline campaigns and several individual storyline quests, Protector IV.V has chest loads of exciting new quests.

Cómo jugar

Use the mouse to navigate menus. During levels hold Shift to place multiple units and press space to cancel placement.

Actualizaciones del desarrollador

Apr 7, 2011 3:14pm

1.01B – Quick hotfix for Kongregate banner under scroll close button. Sorry guys, that was dumb of me, huh?
1.01C – Quest One Down, Three to Go now starts correctly and allows progression of the Tyrian campaign.
1.01D – Minor adjustments and a teaser!

FAQ

¿Qué es Protector IV.V?

Protector IV.V es un juego estratégico de defensa de torres desarrollado por undefined y disponible en Kongregate, con elementos de estilo RPG.

¿Cómo se juega Protector IV.V?

En Protector IV.V, colocas diferentes unidades en el campo de batalla para defender caminos de oleadas de enemigos, combinando mecánicas de defensa de torres con clases de personajes y habilidades.

¿Qué sistemas de progresión hay en Protector IV.V?

Protector IV.V incluye un sistema de niveles para tus unidades, mejoras de equipamiento y árboles de habilidades que te permiten personalizar las habilidades y efectividad de las unidades.

¿Hay características únicas en Protector IV.V comparado con otros juegos de defensa de torres?

Protector IV.V destaca por su mezcla de mecánicas de defensa de torres y RPG, ofreciendo múltiples clases de personajes, árboles de habilidades complejos y una campaña con historia.

¿En qué plataformas se puede jugar Protector IV.V?

Protector IV.V es un juego basado en navegador diseñado para jugarse en línea en plataformas como Kongregate usando Flash.

Comentarios

0/1000
Caulaincourt avatar

Caulaincourt

Apr. 11, 2011

3210
92

All the flags on the map can be very chaotic. It would be nice if you could toggle ON/OFF certain types of quests like normal/storyline, complete/incomplete, different factions and levels with 5, 10, 15, 20, 25 or 30 waves

Timmeh7o7 avatar

Timmeh7o7

Apr. 26, 2011

345
8

It'd be fantastic if, at the very least, there was a "Filter completed quests" button. I've already beaten the map, I don't care to go back to it for now. I don't need three dozen extra flags on my map right now. It gets REALLY cluttered.

Tumael avatar

Tumael

Apr. 11, 2011

2257
75

Big fan of undefined games, but they all lack proper inventory organization. This is a feature that is badly needed when your inventory starts to expand dramatically.

Jantonaitis avatar

Jantonaitis

Apr. 13, 2011

1565
53

Here is what each selection does when creating a character: 1) Background Merchant = +1 merchantile Squire = +1 leadership Street Urchin = +1 looting Bard = +1 charm Student = +1 wisdom Forest Dweller + 1 tactics 2) Personal Ideal Sneaky get away = +5 theiving check Protect innocent = +1 life Revenge and Ill do it... = faster faction gains Good Book = +5% quest XP Me Strong... = +1 melee dmg 3) Combat Skill Swordplay = +1 swordplay Spell Slinger = +1 magic use Archery = +1 ranged 4) Reason for Journey Explore new Markets = +1 merchantile Riches = +1 looting Power = +1 tactics Helping others = +1 leadership Destroy Evil = +1 charm Knowledge = +1 wisdom 5) Element The choice gives +1 to corresponding element skill Enjoy and hope this info helps everyone :)

Scherazade avatar

Scherazade

Apr. 08, 2011

2809
111

Just a short comment: Could you please add a 4x speed button?