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Uranium238's remake: Shoot

Uranium238's remake: Shoot

por uranium238
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Uranium238's remake: Shoot

Valoración:
2.2
Lanzamiento: April 25, 2009
Última actualización: April 25, 2009
Desarrollador: uranium238

Etiquetas para Uranium238's remake: Shoot

Descripción

He recreado el juego Shoot de Kongregate pero esto es solo una prueba. Pronto trabajaré en una versión más original. No te enfades si este juego se parece a Shoot. Sigo intentando que sea más fácil. -Gráficos mejorados. -Juego más difícil

Cómo jugar

Flechas para moverse. Barra espaciadora para disparar. Recoge la tostada quemada si tienes poca salud

Comentarios

0/1000
MrChocolateBear avatar

MrChocolateBear

Apr. 26, 2009

1
0

After playing your game a few times, I was able to find a number of bugs. When the player's ship is destroyed, bullets, power ups, and hit text will display above the game over screen. In addition to this, when the player dies, they receive credit for killing every enemy ship that is currently spawned, the problem with this is that the player will receive credit for killing enemies they never shot at or ran in to. Another bug I was able to find is that when enemy ships move off the left side of the screen they are not deallocated (destroyed), until the player dies, which means the player still receives credit for killing them, with the aforementioned bugs. You also have enemy ships that spawn so only half of their ship is visible, while the other half is off the bottom of the screen. I am not sure if this was intentional or not, but I wanted to make you aware of it so you could make changes if needed.

death1hades avatar

death1hades

Oct. 11, 2010

0
0

this game sucks

philiosapien avatar

philiosapien

Sep. 06, 2009

0
0

oh and what program did you use to make this game!!!!!!!!!!!!!!!!! plz tell me!!!

philiosapien avatar

philiosapien

Sep. 06, 2009

0
0

WTF my suggeestions are closer collision detecting and more unique powerups

uranium238 avatar

uranium238

May. 13, 2009

0
0

Yay, suggestions!
yes , ima gettin a comp soon so...