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Unstable

Unstable

por WigDev

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Unstable

Valoración:
3.8
Lanzamiento: October 03, 2017
Última actualización: October 03, 2017
Desarrollador: WigDev

Etiquetas para Unstable

Descripción

You are a spark of energy that has been sealed away in a run-down facility. Inhabit various robotic blueprints in order to escape!

Cómo jugar

Arrow Keys: Move
Z: Confirm, Interact
X: Cancel, Other Actions
C: Look around, Skip Text
SPACE: Discard Blueprint
ESCAPE: Open menu
R: Restart level
(QWERTZ keyboard users can use Y in place of Z)

On the options menu you can adjust the sound volume and activate some (somewhat obtuse) hints on a room by room basis.

Comentarios

0/1000
rinky999 avatar

rinky999

Sep. 10, 2017

49
0

It's been a while I've seen a rare, special, brilliantly designed puzzle game arrives on Kong, and this is one of them. While there are some stuff that could need some improvements, if you just sell me this as it is, for a low price, I'd just buy it. Great game you have here!

Brandon816 avatar

Brandon816

Sep. 15, 2017

87
1

I'm really not sure how the ranking for this game is lower than some idle games that were thrown together in a week or two. Whatever, great game. This Metroidvania meets puzzler style is interesting.

Rakekniven avatar

Rakekniven

Sep. 06, 2017

95
2

This is great: a really innovative & challenging puzzle game, with plenty of levels that seem impossible at first and then give you that satisfying moment of revelation when you crack them! I also like the multiple goals in many levels, but this can be a bit of an obstacle when you aren't sure which set of blueprints to use with which puzzle.

lolomator avatar

lolomator

Sep. 09, 2017

208
6

needs to be able to restart one blueprint, not just the whole level. Or even better a save function, nothing is worse than carefully arranging boxes and switches and one careless step too far wiping the progress of the past five minutes

DeathByBattleaxe avatar

DeathByBattleaxe

Sep. 08, 2017

86
3

Cool concepts and I like the game so far but I reeeeally wish you hadn't picked the space bar, the button that is typically "jump" or "scroll through menu/dialogue" in other keyboard-based games, as the button for "monumentally mess up the level if pressed accidentally" in this one :/