ShieldAvoider
por wolfheat
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ShieldAvoider
Etiquetas para ShieldAvoider
Descripción
El juego es del tipo evitar/sobrevivir. El jugador (bola verde) intenta evitar a los enemigos, representados por bolas rojas. Alrededor del jugador orbita otra bola que actúa como escudo, destruyendo cualquier enemigo que toque.
Cómo jugar
ShieldAvoider. MOVIMIENTO - RATÓN. ESCUDO - BOTÓN IZQUIERDO DEL RATÓN. Usa el ratón para mover al jugador, evita todos los enemigos. Al presionar el botón izquierdo del ratón el escudo rota alrededor del jugador, usa este escudo para eliminar enemigos. Sin embargo, necesitas energía para que funcione correctamente. Obtienes puntos extra si limpias el área antes de que se acabe el tiempo, y si no los eliminas, pronto se llenará de enemigos. El juego termina cuando tu héroe toca a un enemigo. Este juego fue hecho en un día y es mi primer juego publicado. Espero recibir comentarios sobre mi estilo de programación y así hacer mejores juegos en el futuro. ¡Por favor, deja tus comentarios! EDIT: Añadido un cazador inmortal que evita que te quedes quieto. Ahora tienes que moverte constantemente. /wolfheat
Actualizaciones del desarrollador
v 0.60 18/2
BUGFIX: Record level changed to correct value.
v 0.70 18/2
changes: Increased the spawning distance of enemies. Each level is now 8sec (previusly 10). Increased the bonus of clearing levels earlier. Added an immortal hunter.
v 0.72 Text fixes and Colors changes
Comentarios
wolfheat
Feb. 18, 2010
Thanks for the comments. The balls do apear randomly, but if they are ontop of the player they are moved away, but I guess I should make that area a bit wider since they do apear to close. Since this is my first game I want to get used to the process of publishing a game, and I would not have published this if it wasnt the first one. Now I know the process, and can probably soon publish some of the other/better games I got up working. Anyway thanks for all comments, Ill try to listen and learn as much as I can from them! Ill also look into changing some parts.
jibjabjessie
Feb. 18, 2010
It's ok considering it was made in one day. Then again, I prefer games that are more polished and put more work into, so I cannot truly compare this work to the work of some of the other highly rated games. For suggestions, there's kind of a downfall in that you don't really have to move in order to play. Simply click once when the balls get too close and you're done. Also, it's a bit unfair that balls spawn on top of your own. Other than that, I would polish the game more with better graphics and music. I really would not have released a game unless it was 100% done.
wertyujh
Feb. 18, 2010
pretty nice, only 1 thing: the balls appear randomly, so they can hit you if they appear, wich is unfair.
maybe an timer?
or nice fade-in?
(the fade is _alpha ; 100 is totally visible, 0 is invisible)
darkot67
Feb. 18, 2010
im first :D
darkjonas8
Jan. 20, 2012
oh and forgot to say. this would look amazing with the player as a warrior swinging his sword instead of shield and the random walkers was tradesmen/citizens and the follower was a kinda a stalker guy (wich was the only one that knew u killed the king). would look good at a market or even as lvls through a medevial city. :)