Outpost Overrun

Outpost Overrun

ni 222gizmo
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Outpost Overrun

Rating:
2.9
Pinalabas: August 13, 2013
Huling update: August 15, 2013
Developer: 222gizmo

Mga tag para sa Outpost Overrun

Deskripsyon

Ang โ€œOutpost Overrunโ€ (V1.5) ay isang auto shooter defense game. Bantayan ang turret at barilin ang mga halimaw na sumasakop sa planeta. Paparating ang tulong ngunit aabutin ng 100 araw. Kaya mo bang mabuhay ng 100 araw? Pwede mong i-upgrade ang iyong turret gamit ang dolyar na nakuha sa bawat patay. Mabagal sa simula pero bibilis din! Kaya mo bang harapin ang mga alon ng kalaban?

Paano Maglaro

Awtomatikong nagpapaputok ang turret. Kapag nakakuha ka ng Mega Bomb, pindutin ang kaliwang mousebutton para gamitin ito. I-hover ang mouse sa Power Ups para kolektahin. Tip: Wasakin ang mga Hadlang para sa mas maraming Ginto.

Mga Komento

0/1000
HackAR avatar

HackAR

Aug. 13, 2013

4
0

can't buy the 10800$ missile damage upgrade

hlkafhhashfjshf avatar

hlkafhhashfjshf

Sep. 13, 2013

3
0

Developer response from 222gizmo: "It's a game - not a gift."

If this game were a gift it would still be crap! 1/5

GoeyJoe avatar

GoeyJoe

Aug. 13, 2013

7
1

annoying: crosshair ist too small an yellow on yellow ground? (better a red circle), too many enemies, wait very very long for good upgrade, most upgrades are useless for long time, i only wait for megabomb - then i can get some points, have to play sooo many rounds to get a chance to upgrade.
give users a chance to play with fun :-)

222gizmo
222gizmo Developer

Hello, the crosshair is now better visible - if you keep playing, megabombs will come faster

NaturalReject avatar

NaturalReject

Aug. 19, 2013

2
0

The ghost gun is way overpowered. Later levels are no challenge at all since you'll mow down the entire screen in seconds with 2-3 ghosts active.

MoratGurgeh avatar

MoratGurgeh

Aug. 21, 2013

2
0

Almost a cross between a shoot-em-up and a chain reaction game. Clever idea. Sadly, the gameplay, while fun at first, quickly becomes tedious simply because there isn't any difference in levels. Level 65 (where I gave up) is exactly the same as level one, except there are more creeps. The same creeps (that's a no-no, BTW. Don't ever show all the bad guys on level one), just more of them. There doesn't appear to be any difference between the cannon and missile, either, except the missile upgrades cost a bit more. I haven't needed the Megabomb since about level 40, and since level 55 most of the creeps barely get on-screen before getting splatted. Good idea badly let down by poor level design 3/5.