Eisydian Saga

Eisydian Saga

ni Aesica
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Eisydian Saga

Rating:
3.5
Pinalabas: March 11, 2013
Huling update: March 22, 2013
Developer: Aesica

Mga tag para sa Eisydian Saga

Deskripsyon

Samahan si Alma ang apostata sa tila walang saysay na misyon para pigilan ang plano ng isang fanatikong kulto ng katapusan ng mundo. Barilin ang masasama, iwasan ang mga bala, kolektahin ang mga powerup, i-upgrade ang iyong kakayahan, at kumita ng mga achievements habang sumusulong sa kwento.

Paano Maglaro

Makikita at mapapalitan ang lahat ng kontrol sa loob ng laro. Ito ang una kong totoong laro, kaya sana walang kulang. :)

Mga Update mula sa Developer

Mar 14, 2013 12:38pm

v1.41:

1) Fixed a bug where certain enemies were spawning and despawning instantly in the caverns level under certain circumstances. If you couldnโ€™t get a 100% kill rate there before, try again now.

2) Added text to the mouse-and-player sync widget that activates after certain dialog sequences and in between pauses. It was confusing some people.

FAQ

Ano ang Eisydian Saga?

Ang Eisydian Saga ay isang incremental idle RPG game na ginawa ni Aesica at available sa Kongregate.

Paano nilalaro ang Eisydian Saga?

Sa Eisydian Saga, tatalunin mo ang mga alon ng kalaban, kokolektahin ang mga loot, at ia-upgrade ang iyong karakter upang makausad pa sa patuloy na lumalaking battlefield.

Ano ang mga pangunahing progression system sa Eisydian Saga?

May level-up, loot collection, equipment upgrades, rebirth mechanics, at skill points ang laro upang mapalakas ang kakayahan ng iyong karakter habang sumusulong ka.

May offline progress ba sa Eisydian Saga?

Oo, sinusuportahan ng Eisydian Saga ang offline progress, kaya makakakuha ka ng resources at makakausad kahit hindi ka aktibong naglalaro.

Saang platform pwedeng laruin ang Eisydian Saga?

Ang Eisydian Saga ay isang browser-based idle RPG game na maaari mong laruin direkta sa Kongregate gamit ang compatible na web browser.

Mga Komento

0/1000
Sleepingpill avatar

Sleepingpill

Mar. 18, 2013

47
1

I actually find text in these games somewhat nice for a change of pace between levels, what I might suggest is an option to "turn off the story", which basically just skips the text and "cinematics" for a pure shooter feeling.

Aesica
Aesica Developer

Offering the player a "story mode" and an "arcade mode" is a pretty good idea, actually. I'll keep that in mind for the sequel(s). :D

Myrakaru avatar

Myrakaru

Mar. 13, 2013

36
1

Not bad at all... Reminds me "Bullet heaven" though.

Aesica
Aesica Developer

Thanks, although I've got a ways to go before my artwork is anywhere near that good.

Darkthrone avatar

Darkthrone

Jan. 26, 2014

12
0

Need badges :3

Aesica
Aesica Developer

I wish. Maybe part 2 will do better? :D

AlienKittyInc avatar

AlienKittyInc

Mar. 12, 2013

82
5

Well, the gameplay is good and the game has a lot of polish, which is good. The plot is... irritating, but probably just because I read a lot and the characters' motivations and interactions are very one-dimensional with the exception of the main character who is pretty much a jerk. I think, though, that good characterization is probably something that comes with experience, and everything in this game feels like you've put a lot of time into. Overall, I'd say this is an amazing first game, and I hope you make more in the future.

Aesica
Aesica Developer

Yeah I'll admit, I had trouble weaving a story into this game because, for the most part, I've been getting the impression that people don't want big stories in games like this. So I tried to cram a lot in with only a few words, and I guess I'm not good at it. I think, had I done this as an RPG instead, I would've had a better chance to flesh everyone out. Oh well, live and learn!

Horosco avatar

Horosco

Mar. 12, 2013

70
6

Game design is top notch, especially with the focused/non-focused concepts. Game concept, on the other hand, just doesn't fit the game design. This would work better with ships than a person. At least slow the movement of the background, it's too fast to make sense. One more thing that I really liked that I want to point out, is the position of the boss being shown at the bottom of the screen. Never seen that done before, and it is an excellent idea.