Nova Centaurus
ni Alexander311
Nova Centaurus
Mga tag para sa Nova Centaurus
Deskripsyon
Mga kalasag, torpedo, misyon, at taktika! Piliin nang maayos ang iyong mga sandata. Pagkatapos, lumipad nang mabilis at magtama ng tama! . Ang Nova Centaurus ay isang tactical mission-based na top-down shooter. Piliin ang iyong gamit at simulan ang misyon! Nasa iyong mga kamay ang kapalaran ng uniberso. Masterin ang iba't ibang sandata at upgrades. Makipaglaban sa iba't ibang mabagsik na kalabang barko. Dalawang kampanya at ang Infinite Mode ang naghihintay. Kahit subok ang iyong reflexes, ang talino mo pa rin ang magpapasya kung magtatagumpay ka o hindi!
Paano Maglaro
Gamitin ang mouse sa mga menu at keyboard habang naglalaro. Arrow keys para sa galaw at Spacebar para bumaril. Gamitin ang number keys para pumili ng sandata. Maari mong pindutin ang Up ulit para i-activate ang turbo jets. Sa huli, maaari mong pindutin ang Tab, Ctrl, o Shift para magsagawa ng 180-degree na flip.
Mga Komento
Alexander311
Dec. 02, 2016
Hi folks. This is my third game on Kong. If you see any bugs, please let me know and I will fix them. Thanks for playing Nova Centaurus!
Marretoman
Dec. 23, 2016
This game is very good but there are lots of games like this.
Your other game "Machiavellian Suns" is far more interesting because its unique mechanics.
AdeBlackRune
Dec. 05, 2016
I like it, it deserves a slot in the hot new games!
aghloe
Dec. 24, 2016
All around a solid fun game. My biggest concern is how long it takes to load (both the whole game and the individual levels). Maneuvering is unexpectedly hard for this kind of game but i believe you did fine. Is interesting you decided to try and expand into the Machiavellian Suns lore. I hope we get more games like this. And as a side note i would really love to personalize more my character... A name? a color/icon? palette color for the ship?. Anyway thanks for the game and if possible think about changing the loading screen into something more fluid (maybe a ship shooting or flying?) cheers~
petesahooligan
Dec. 06, 2016
Terrific! Few small observations. I'd love it if the physics were refined so that there was a better sense of drift... the ability to strafe would change the entire balance, however. Also, the obstacle hit boxes seem a bit difficult. I'd prefer it probably if those structures were represented by large cargo boxes rather than organic "squares." (It would also help accurately define the edge of the shape.)