Alien Striker

Alien Striker

ni Andrew_Nyers
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Alien Striker

Rating:
3.0
Pinalabas: July 31, 2012
Huling update: July 31, 2012
Developer: Andrew_Nyers

Mga tag para sa Alien Striker

Deskripsyon

Para sa lahat ng hardcore na tagahanga ng side scrolling shooter diyan. Ang misyon mo dito ay tulungan si Toby na hanapin at ibalik ang kayamanan ng lungsod mula sa mga Alien na nagnakaw nito. Mayroong 7 magagandang lugar na pwedeng galugarin na may epic na laban sa boss sa bawat kabanata. Maraming kakaibang sandata mula primary hanggang secondary na pwedeng i-unlock, at pwede mo ring pagsamahin ang mga ito para makagawa ng ultimate na sandata.

Paano Maglaro

MOUSE - Gumalaw. LEFT CLICK - Bumaril. SPACEBAR - Espesyal na Atake. MOUSE WHEEL - Palitan sa pagitan ng primary at secondary na sandata (o gamitin ang 1 at 2 sa keyboard). ESC - Pause/Mga Opsyon

Mga Komento

0/1000
Mad_Mat avatar

Mad_Mat

Jul. 31, 2012

4
0

Hit box should be located into the character centre

musared avatar

musared

Jul. 31, 2012

2
0

needs autofire.

rhill avatar

rhill

Aug. 01, 2012

2
0

Agree with musared, autofire is a must-have. But, well, in the meantime, the usual do-it-yourself autofire method works : keep LMB pressed, click RMB, you're done. Another feature that's kind of missing is a minimap/progress indicator so that the user can know how far he is from the end of a a level. Last, being able to zoom out would be nice because as yet we cannot see all enemies.

Andrew_Nyers
Andrew_Nyers Developer

Thanks for the input...we really appreciate it :)

IayaMatsumoto avatar

IayaMatsumoto

Sep. 12, 2014

0
0

I like it, but it's a bit grindy... I think that some coins should be awarded after finish a stage.

dtrungle avatar

dtrungle

Aug. 03, 2012

0
0

I know your description says "hardcore shooter fans" but it would still be a good idea to add a difficulty setting, Normal and Hardcore would suffice. As it is now, I died on level 1 like 3 times from the start. Your starting weapon is so slow and weak that I had to 'avoid' enemies in order to finish the round. The casual player would probably have to grind the start levels so many times to afford upgrades to make the game less frustrating. Another thing I find is the hitbox, your guy's head is just a bullseye board on top of the ship. Lastly, a lot of the dialogue needs polishing. They need to be longer or click-to-advance/remove.

Andrew_Nyers
Andrew_Nyers Developer

Thanks for the input dude...we will make it more better in the sequel :)