Doodle God 2
ni Badim
Doodle God 2
Mga tag para sa Doodle God 2
Deskripsyon
Ang matagal nang hinintay na sequel mula sa mga gumawa ng Doodle God/Devil series ay narito na! Ang Doodle God 2 na gawa ng JoyBits Ltd ay may mas pinahusay na reactions set, maraming nakakatawang quotes, dalawang dagdag na episode ng gameplay at updated na graphics. Ang ultimate World Creation experience—simulan mula sa bacteria at beetles, hanggang clay at ceramics, hanggang tools, weapons at higit pa. Pero mag-ingat, hindi madaling lumikha ng buong mundo—baka ang pag-imbento ng gulong ay magdulot lang ng salot ng mga zombie. Ilabas ang iyong inner god sa Doodle God 2! ------------ Update: Naayos na namin ang mute button. Sa susunod na update, magkakaroon ng lumang hints at bagong hints.
FAQ
Ano ang Doodle God 2?
Ang Doodle God 2 ay isang puzzle at kombinasyon na laro kung saan ikaw ay gumaganap bilang isang diyos na lumilikha ng mga bagong elemento sa pamamagitan ng paghahalo ng mga umiiral na elemento.
Sino ang gumawa ng Doodle God 2?
Ang Doodle God 2 ay ginawa ng Badim.
Paano nilalaro ang Doodle God 2?
Sa Doodle God 2, magsisimula ka sa mga pangunahing elemento tulad ng hangin, apoy, tubig, at lupa, at pinaghahalo-halo mo ito upang matuklasan ang mahigit 100 bagong bagay at compound.
Ano ang pangunahing gameplay loop sa Doodle God 2?
Ang pangunahing gameplay loop ng Doodle God 2 ay ang pag-eeksperimento sa iba't ibang kombinasyon ng elemento upang mag-unlock ng mga bagong elemento at umusad sa daan-daang posibleng likha.
May mga level o iba pang progression system ba ang Doodle God 2?
Sinusubaybayan ng Doodle God 2 ang iyong progreso batay sa dami ng elementong natuklasan mo, ngunit wala itong tradisyonal na level o experience points; ang progreso ay nakabase sa matagumpay na mga tuklas.
Mga Komento
1ronan1
Apr. 22, 2020
When I try to combine dust and earth, the game gets stuck saying "Checking reactions on community server, please wait..." and never finishes.
robvw
May. 10, 2011
You don't want to make the game too easy, but at the moment it gets frustrating... How about a compromise: after you've selected the first element, grey out elements which you've already tried to combine it with. Blindly trying everything still takes forever, but at least you don't keep trying the same combinations over and over again. (Oh, and after a successful reaction, please remember which groups I was working with; having to find and reselect them every single time gets boring rather quickly.)
isaac91
May. 11, 2011
It gets to the point where you do nothing except wait for the hint
Lawbag
May. 09, 2011
Perhaps to keep elements to a minimum, either "grey" out used elements that are no longer needed for later game-play, or a put a number next to the element to show how many more times its needed for use....this will eliminate pointless clicking and the creation of elements that you already have...
Uberpig
May. 09, 2011
The main problem with this series is we need to understand how the game's creator thinks. Some of the obscure ones are almost unguessable, especially as the new ones are so strangely grouped - I'm looking at the science category in particular. The more items you create the harder it gets to find the right combination - perhaps there should be a way to find out that one item has no more combinations?