Viaduct Designer
ni Boison
Viaduct Designer
Mga tag para sa Viaduct Designer
Deskripsyon
Natanging action puzzle game na may steampunk na istilo. Magdisenyo ng tulay, maghatid ng kargamento.
Paano Maglaro
Arrow keys para baguhin ang bilis. Space - para pumasok sa designer mode, para itaboy ang mga hayop. B - beep. R - para mag-restart ng level.
FAQ
Ano ang Viaduct Designer?
Ang Viaduct Designer ay isang physics-based na puzzle at construction game na ginawa ni Boison kung saan ang mga manlalaro ay nagdidisenyo at nagtayo ng mga tulay para makatawid ng ligtas ang mga tren sa mga puwang.
Paano laruin ang Viaduct Designer?
Sa Viaduct Designer, magtatayo ka ng mga tulay gamit ang iba't ibang materyales at susubukan kung kaya nitong suportahan ang bigat ng dumadaang tren nang hindi bumabagsak.
Ano ang pangunahing layunin sa Viaduct Designer?
Ang pangunahing layunin sa Viaduct Designer ay makabuo ng matibay na tulay na magpapatawid sa mga tren sa iba't ibang uri ng terrain sa bawat level.
May progression o upgrades ba sa Viaduct Designer?
Mayroong maraming level ang Viaduct Designer na unti-unting humihirap at may iba't ibang environmental challenges ngunit wala itong tradisyonal na upgrades o malalim na progression system.
Saang platform maaaring laruin ang Viaduct Designer?
Ang Viaduct Designer ay isang browser-based na laro na maaaring laruin sa website ng Kongregate.
Mga Komento
LexMortis
Aug. 22, 2012
Very nice puzzle game, but I dislike the time element. I would prefer to just build/test bridges, instead of doing it fast or kick away animals.
MutantBear
Aug. 22, 2012
The bridge-building mechanic is fun, but the physics are badly flawed, and considering that it's the meat of the game it's baffling that there's so much faffing about surrounding it. Why do I have to drive the train and clear animals from the line? What does that add to the game, besides making it take a bit longer? I'm here to build bridges. Work on the bridge building mechanics, ditch the fluff, and you'd have a proper time-eater; this, alas, is too poorly-considered to rate terribly highly, which is a real shame.
Krakenen
Aug. 22, 2012
This game has potential, but it is cut from it's glory by bad physics and confusion on the part of the dev. The game includes elements that are meant to create a challenge but fall short. Animals do nothing but delay time by ~4 sec. The clock was useless cuz restarting the level restarts the clock. Thereโs bridge physics, but properly built bridges are far more likely to implode than carry a train across. Cargo has physics, but cuz no levels have angled tracks in construction, it has no purpose other than causing the player to fail a level through no fault of their own. The grid in bridge creation is too big to create design diversity. There's so much more that could have been done: multiple bridges/trains per level, angled tracks, cargo achieving specific goals, hills/valleys, different kinds of girders/tracks, track switches to deliver X cargo, but not Y cargo. @Boison: Please completely reconsider both every single mechanic in this game and the direction you want to go.
gilisepic
Aug. 22, 2012
this game does not understand the physics of bridges; a properly built suspension bridge collapses under its own weight while a bridge that relies only on beam strength survives the weight of a train, I think that the dev forgot to code in that stress is divided by relief points
lambassadeur
Aug. 22, 2012
Why do I have to drive to the bridge everytime I restart the level? Pretty annoying, if you ask me. Despite of that, a nice little game with potential for more.