Apocashop
ni Carsonal
Apocashop
Mga tag para sa Apocashop
Deskripsyon
Make a profit and save your village. Inspired by "Papers, Please" and "Lemonade Stand".
Have you ever wondered why shopkeepers in RPG worlds will never give you a break, even though you're the hero of destiny? Now, you can play as one of them, as you are forced to juggle making sure the hero gets what they need, with making sure you make enough money to pay the King's unfair taxes.
FAQ
Ano ang Apocashop?
Ang Apocashop ay isang shop management simulation game na binuo ni Carsonal kung saan ikaw ang nagpapatakbo ng tindahan sa isang fantasy world sa gitna ng apocalypse.
Paano nilalaro ang Apocashop?
Sa Apocashop, magbebenta ka ng mga armas at gamit sa mga adventurer at bayani, gumagawa ng desisyon kung sino ang pagsisilbihan at kung aling customer ang tatanggihan bawat araw.
Ano ang pangunahing gameplay loop sa Apocashop?
Ang pangunahing loop ng Apocashop ay ang pagsusuri ng iba't ibang customer, pagdedesisyon kung aling benta ang aaprubahan o tatanggihan, at pamamahala ng reputasyon at resources ng iyong shop habang lumilipas ang mga araw.
May progression systems ba sa Apocashop?
Oo, may progression ang Apocashop sa pamamagitan ng pag-earn ng ginto, paggawa ng mga desisyon na may epekto sa mga susunod na araw, at posibleng pag-unlock ng mga bagong scenario o ending depende sa iyong mga aksyon.
Anong platform puwedeng laruin ang Apocashop?
Ang Apocashop ay isang browser-based management game na puwedeng laruin online sa desktop platforms sa mga site tulad ng Kongregate.
Mga Update mula sa Developer
CREDITS:
Dark Sanctum (Boss Fight), Royal Entrance, We Can Do It!, Winter Village – Visager http://freemusicarchive.org/music/Visager
Coin sound – timgormly https://freesound.org/people/timgormly
Game Over jingle – Yubatake http://opengameart.org/users/yubatake
Damage sound – Little Robot Sound Factory http://opengameart.org/users/little-robot-sound-factory
A ninja among culturachippers – Rolemusic http://freemusicarchive.org/music/Rolemusic/
House pixelart – Neoriceisgood http://neoriceisgood.deviantart.com/
Yoster Island font – codeman38 http://www.zone38.net/
What a Nice Surprise – Snabisch http://opengameart.org/users/snabisch
Cheer Up – Snabisch http://opengameart.org/content/cheer-up-psg-version
8Bit Thingy – extenz http://opengameart.org/users/extenz
I especially want to bring attention to Visager’s incredible music. It’s what really pulled the game together and gave it a soul.
Mga Komento
Destriarch
Jun. 08, 2016
Wait a minute! That four-word hero knows five words! (He says 'two' when buying the bow and 'five' at the end of the day - did he learn another one in the meantime?)
Whoops, that's just a silly script mistake, my bad. Good catch!
TheUsername1
Jun. 06, 2016
"Would you part with a sword for one gold?" Uh, no? "Fine, fine. What about 8 gold?" This guy's really bad at haggling.
Piplup02345
Jun. 06, 2016
I really hope they'll make it longer once they're able to! This was wonderful.
Also: "4 gold for a sword." *reject* "Fine, 13 gold." Best haggler ever.
propane_mailbox
Jul. 02, 2016
If you would offer the map of the different story arcs, that would really help to clarify a lot of stuff. Like, how many truly different endings are there? Where do I have to choose differently to really influence the outcome? It might not be doable, since it seems like you can potentially choose all of the criteria for multiple endings at once. But if I'm wrong, then the story arc map would be great.
MyInamorata
Jun. 08, 2016
Too short! I love it. It's two of my favorite games/genres (Papers, Please along with shop-tycoon) mashed into one with cute retro-style graphics. 5/5