Quest of Adventures
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Quest of Adventures
Mga tag para sa Quest of Adventures
Deskripsyon
Quest of Adventures is a short ARPG i have made for an online course.
I have tried to emulate the feel of an oldschool JRPG where you must interact with the environment to find out where you should be going and what to do.
This game was made for a coursera game design and development specialization.
Featuring Music by Matthew Pablo
http://www.matthewpablo.com
Paano Maglaro
Move with WASD or Arrow keys
Run with Left Shift
Interact with Left Ctrl or โEโ
Attack with Space
Pause with Esc
Mga Update mula sa Developer
turns out a few bugs i thought i had fixed, werent actually fixed!
it should be all working now :D
also if you start talking to an npc while moving, you will now stop moving
Mga Komento
Fuzzyfsh
Aug. 26, 2018
need to resize border and add a mute sound option
Mute options for the SFX and Background Music have been implemented border has been resized, The changes are now live! Thank you for the feedback!
Nestraya
Aug. 27, 2018
Short but cute, with a bit of humor. I enjoyed it and would play more if you make more... though, and this may just be me, I find it really uncomfortable to have to press the control key that much while using WASD movement. I'd recommend either changing the interaction key to something in that same area, like E; or else assigning a key to advance the conversations instead of the mouse, so the other hand can use the arrow keys.
Ive sorted it, and the changes are live now, thanks for your feedback! E is now usable to interact and go through dialogue!
Shennoz
Sep. 19, 2018
Congratulations on releasing your game! Hope to see it grow further from here & good luck :)
A couple things:
- Picking up herb in the cave, speech bubble wouldn't go away until I talked to someone.
- Holding movement keys & pressing the interact button next to someone to start a chat can make you locked in motion as long as you're still pressing a direction. I had a similar problem in my game and my solution was when some event like in a dialogue in your case started, I would set the player velocity to 0 in addition to preventing them from moving.
- Not sure if this is intentional, but I noticed my XP would only increase with every second monster I defeated. So that every other monster doesn't give any experience basically.
- I lost the game at the boss fight (yes, I couldn't beat him :\ ), but unfortunately the total XP didn't show up. It only said "XP: ".
- Also, the 'Restart Game' button on the lose screen didn't work.
I fixed all the bugs now! thanks a bunch :D