Dry Eternity RPG
ni Denegoth
Dry Eternity RPG
Mga tag para sa Dry Eternity RPG
Deskripsyon
Ililigtas ang mundo mula sa mga halimaw! Ang Dry Eternity RPG ay isang simple at basic na turn-based RPG (Huwag asahan ang kwento, gameplay lang) kung saan kailangan mong labanan ang iba't ibang halimaw para iligtas ang mundo mula sa masamang Creator, na siya ring final boss at walang epekto sa hindi umiiral na kwento. Ang laro ay heavily stat-based, kaya inirerekomenda na basahin mo ang tutorial para sa overview. Paalala: Kung balak mong mag-iwan ng maraming reklamo, huwag mo nang sayangin ang oras mo; alam ko na kung ano ang mali sa larong ito. Isang simpleng "Pangit ang larong ito at hindi mo dapat in-upload" ay sapat na para patunayan ko sa kaibigan ko. Tumatanggap ako ng kritisismo, pero mas gusto ko nang huwag na lang para sa larong ginawa ko 2.5 taon na ang nakalipas na alam kong pangit.
Paano Maglaro
Lahat ng galaw sa laro ay gamit ang mouse click.
Mga Update mula sa Developer
Update 1: Bugs with the final boss and the Kongregate statistics fixed.
Update 2: Game Over screen length reduced from 30 seconds (What the heck?) to 10 seconds. Magic has been buffed, as previously it was quite useless.
Update 3: Dark has been adjusted to require the correct amount of mana. Curaga has had mana cost reduced.
Update 4: Autosave bug fixed.
Update 5: Flee chance doubled. โBackโ button added to magic menu. โNext Levelโ number display fixed.
Update 6: Game over music now ends at the end of the game over screen.
Update 7: Credits updated
Updates 8: Skip button added to credits and game over sequence. Flee chance increased. Avatar of the Sun attacks far less slowly.
Mga Komento
zistorbar
Sep. 19, 2011
yay, got more hp than the creator \^o^/ but nobody will care...
I am honestly surprised anybody would subject themselves to this game for that long, goddamn.
Infern0Hawk
Sep. 18, 2011
Multiple save slots would be nice so you could try out different builds without having to get rid of your old one.
gideon101
Mar. 04, 2013
Also, tone down the sounds You've got them ridiculously loud. As for gameplay that all seems fine except the shops need some
transitionary items (something to buy between the starting gear and the expensive upgrades). People will feel more like they are accomplishing something if it doesn't take so long to make a purchase (which is important since you don't have a story).
punksush1
Sep. 17, 2011
One last comment, the "rogue" archetype build seems underpowered, since there is no real benefit of attacking first when the damage is sub-par. Daggers should have crit,, evade, or extra turns. As of now speed is useless.
Aronmight
Sep. 17, 2011
Its very simple yes, but it takes forever to get any good weapons and items, and combat is very boring. would like to see some more thought into the next game you make possibly, maybe better graphics or something. But for your first game u did better then most