Dry Eternity RPG

Dry Eternity RPG

ni Denegoth
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Dry Eternity RPG

Rating:
3.0
Pinalabas: September 17, 2011
Huling update: September 18, 2011
Developer: Denegoth

Mga tag para sa Dry Eternity RPG

Deskripsyon

Ililigtas ang mundo mula sa mga halimaw! Ang Dry Eternity RPG ay isang simple at basic na turn-based RPG (Huwag asahan ang kwento, gameplay lang) kung saan kailangan mong labanan ang iba't ibang halimaw para iligtas ang mundo mula sa masamang Creator, na siya ring final boss at walang epekto sa hindi umiiral na kwento. Ang laro ay heavily stat-based, kaya inirerekomenda na basahin mo ang tutorial para sa overview. Paalala: Kung balak mong mag-iwan ng maraming reklamo, huwag mo nang sayangin ang oras mo; alam ko na kung ano ang mali sa larong ito. Isang simpleng "Pangit ang larong ito at hindi mo dapat in-upload" ay sapat na para patunayan ko sa kaibigan ko. Tumatanggap ako ng kritisismo, pero mas gusto ko nang huwag na lang para sa larong ginawa ko 2.5 taon na ang nakalipas na alam kong pangit.

Paano Maglaro

Lahat ng galaw sa laro ay gamit ang mouse click.

Mga Update mula sa Developer

Sep 17, 2011 7:37am

Update 1: Bugs with the final boss and the Kongregate statistics fixed.

Update 2: Game Over screen length reduced from 30 seconds (What the heck?) to 10 seconds. Magic has been buffed, as previously it was quite useless.

Update 3: Dark has been adjusted to require the correct amount of mana. Curaga has had mana cost reduced.

Update 4: Autosave bug fixed.

Update 5: Flee chance doubled. โ€œBackโ€ button added to magic menu. โ€œNext Levelโ€ number display fixed.

Update 6: Game over music now ends at the end of the game over screen.

Update 7: Credits updated

Updates 8: Skip button added to credits and game over sequence. Flee chance increased. Avatar of the Sun attacks far less slowly.

Mga Komento

0/1000
zistorbar avatar

zistorbar

Sep. 19, 2011

71
2

yay, got more hp than the creator \^o^/ but nobody will care...

Denegoth
Denegoth Developer

I am honestly surprised anybody would subject themselves to this game for that long, goddamn.

Infern0Hawk avatar

Infern0Hawk

Sep. 18, 2011

42
1

Multiple save slots would be nice so you could try out different builds without having to get rid of your old one.

gideon101 avatar

gideon101

Mar. 04, 2013

24
1

Also, tone down the sounds You've got them ridiculously loud. As for gameplay that all seems fine except the shops need some
transitionary items (something to buy between the starting gear and the expensive upgrades). People will feel more like they are accomplishing something if it doesn't take so long to make a purchase (which is important since you don't have a story).

punksush1 avatar

punksush1

Sep. 17, 2011

82
6

One last comment, the "rogue" archetype build seems underpowered, since there is no real benefit of attacking first when the damage is sub-par. Daggers should have crit,, evade, or extra turns. As of now speed is useless.

Aronmight avatar

Aronmight

Sep. 17, 2011

84
9

Its very simple yes, but it takes forever to get any good weapons and items, and combat is very boring. would like to see some more thought into the next game you make possibly, maybe better graphics or something. But for your first game u did better then most