Tough Growth Demo
ni FeatherHatGames
Idagdag sa iyong home screen para sa mabilis na pag-access
I-install ang larong ito
Pindutin ang Share, tapos piliin ang "Add to Home Screen" para mabilis mong ma-access ang larong ito.
Tough Growth Demo
Mga tag para sa Tough Growth Demo
Deskripsyon
Madaling matutunan pero mahirap masterin na mouse-only na laro. Kumain ng mas maliliit na hugis para lumaki at umiwas sa mga bala habang tinatapos ang iba’t ibang antas na pahirap nang pahirap, may intense na boss fight sa dulo. . Full release coming soon. (Nakatakda sa 1 Hunyo). Mag-subscribe sa aming newsletter para malaman ang mga kwento ng pakikipagsapalaran ko at ng aking audio freelancer at ang pinakabagong update tungkol sa laro na eksklusibo sa Tough Growth Community! . mag-subscribe dito. Huwag titigil sa paglago, . —Sabooo . Feather Hat Games
Paano Maglaro
Mouse!
FAQ
Ano ang Tough Growth Demo?
Ang Tough Growth Demo ay isang incremental idle game na binuo ng FeatherHatGames kung saan ikaw ay namamahala at nagpapalago ng kolonya ng mga slime creatures.
Paano nilalaro ang Tough Growth Demo?
Sa Tough Growth Demo, pinalalaki mo ang populasyon ng slime sa pamamagitan ng pag-generate ng resources, pag-upgrade ng iyong mga slime, at pag-unlock ng mga bagong abilidad bilang bahagi ng idle game mechanics.
Ano ang mga pangunahing sistema ng pag-usad sa Tough Growth Demo?
Kabilang sa mga pangunahing sistema ng pag-usad sa Tough Growth Demo ang pag-level up ng iyong mga slime, pagbili ng upgrades, at pag-unlock ng mga bagong skills upang mapabilis ang resource generation at paglago ng kolonya.
May kakaibang idle mechanics ba ang Tough Growth Demo?
Oo, tampok sa Tough Growth Demo ang evolving slime creatures at branching upgrade system, na nagbibigay sa mga manlalaro ng maraming paraan upang mag-specialize at palawakin ang slime colony.
Sino ang gumawa ng Tough Growth Demo at saan ito maaaring laruin?
Ang Tough Growth Demo ay nilikha ng FeatherHatGames at maaaring laruin bilang browser game sa Kongregate.
Mga Komento
aawood
Mar. 30, 2018
Cool cool on the name change :) For the final patterns... OK, let me be clear. I know the final boss is passable, I beat the game before my comment, but it took a few dozen attempts. In some, it felt like, at your biggest, there wasn't *quite* enough space to fit between some waves of lasers. But I could be wrong about that! It could just be really tight, that's fine. What I'm more sure about is that there were situations where, when you're in position to pass one set of lasers, the next can come aligned right where you are, without space to dodge that laser without hitting the ones you're squeezed between. Unless there's some gaps in the patterns I never saw, and some tell to show where to go, I'm nigh-certain that certain (many!) patterns are just not possible. But's lets say I'm wrong about that too, what I'm absolutely, 100% sure of is: the difficulty spike from the rest of the game to the final boss is a cliff.
Thanks for the clarification. Updated the bossfight bullet patterns. How does it feel now?
f1shydids
Jun. 07, 2018
I know this is a demo but the boss is way too hard. I played the main game and had a lot of fun then saw the demo and checked it out. there were numerous problems like going back a level each time you lose but those were minor in comparison to the boss. although at the start it is a fun fight, near the end you get way too big to avoid the attacks and another problem i found with the boss is that the game never tells you if you can eat something so normally i go and eat all the squares then the other things but at certain parts of the boss it delays spawning the pellets so i think i can eat the next hexagon when in reality you are nowhere near when you can eat it and die. another problem is that sometimes on the spam sections you are forced to go away from the corner you are hiding in for the highest chance to survive and then killed without time to escape.
aawood
Mar. 29, 2018
I like this a lot; should maybe be a little clearer that's it a demo for an in-development game, and that boss is pretty unforgiving (I'm fairly sure a lot of the possible final patterns are literally impossible), but yeah, good work.
Thanks. Contacted Kongregate support about a name change to Tough Growth Demo to improve clarity. I'll see what I can do about the boss. PS: the final patterns are not impossible.
SkorpionGemini
Mar. 30, 2018
I enjoyed that. Needs badges :) 5/5
Thanks, we'll see what we can do about it. Make sure to share the joy with your friends :)
draketheduck2
Jul. 18, 2021
i cant enjoy it if i keep tumbling down a level everytime i die