Flash End-of-Life, Ruffle Integration!
This game runs on Adobe Flash. Effective Jan. 2021, Adobe began blocking its flash player's use everywhere. Kongregate is now partnering with Ruffle to make some of our Flash content playable again. Please note: If you are using Ruffle, badges will not work normally. In order to earn a badge in a Flash game, you will need to complete the badge, then submit a screenshot (showing both proof of completion and your username) as a missing badge report using the report missing achievement option. Also, please join us in the Kongregate Discord for all the latest Kongregate news!
Symon
ni GambitSg
Symon
Mga tag para sa Symon
Deskripsyon
*Symon* is a point-and-click adventure game that takes place inside the dreams of a paralyzed patient. The puzzles are procedurally generated, so it can be replayed many times. There is not a single walkthrough, the key is understanding Symonโs mind. Each dream world is populated with characters and objects that represent his past; each time he returns to the dream state, the puzzles are different. Through exploration of the pensive and sentimental dreamscape, he rediscovers repressed memories and tries to reconcile his troubled past.
The game requires the player to think differently, stepping out of the normal boundaries of conventional adventure game logic. *Symon* places a heavy emphasis on dream-logic, using memory and concepts of synesthesia to form the connections required to solve the puzzles.
Paano Maglaro
Left-mouse click
Mga Komento
LadyBern
Aug. 13, 2011
Oh you silly man eating plant, you didn't learn the first time nor the second. By the third I would have thought that you'd just hand over what I want.
LordFireDragon
Feb. 26, 2015
"Hey mister, what's it like to be cheerful?"
*five steps away: 'Tales for the cheerful'*
gygmdl
Sep. 12, 2011
Actually I dont mind having no ending because I think this game was meant to be endless and pointless. Symon is inside a hospital aimlessly dreaming about the past and what he could have done to make it better, but all that would never actually come true and all he can do now is to just regret about them for the rest of his life. There is no such thing as a happy ending in this journey. I think this no-ending concept worked pretty well.
Jezzman
Aug. 04, 2011
"Hmm, my music box is playing melancholic music... I'll just dip it in the sink to make it play happy music!"
As for the rest, love the idea of the game, but you can see through it after a puzzle or two.
DonnBarredora
Aug. 03, 2011
It's a good game. Pretty sad. But i found the puzzles to be a little repetitive.