Hook Frog
ni GrapefruitTrain
Hook Frog
Mga tag para sa Hook Frog
Deskripsyon
Si Hook at Frog sa isang mundo na parang nilikha talaga para sa palakang mahusay mag-Hook. Musika ni REFLXSN https://soundcloud.com/reflxsn/tracks?fbclid=IwAR1EEkkDnsK4_uy7MSkavNy3kj6_45TLqnkZPaWaA1z04Vp5J_o6UpPCTZQ .
Paano Maglaro
A para gumalaw pakaliwa, D para pakanan. Hawakan ang space para kumapit sa pinakamadaling puntong mahook! Bitawan ang space para pakawalan ang hook mo. Habang nakahook, pindutin ang W para umakyat ang dila mo at D para bumaba ito. Suwerte!
FAQ
Ano ang Hook Frog?
Ang Hook Frog ay isang idle clicker game na binuo ng GrapefruitTrain kung saan kinokontrol mo ang isang palaka na gumagamit ng dila upang sunggaban at hilahin ang mga insekto.
Paano nilalaro ang Hook Frog?
Sa Hook Frog, nagki-click ka upang ipalipad ang dila ng palaka at manghuli ng mga insekto, kumikita ng puntos at ina-upgrade ang kakayahan ng iyong palaka upang mas mabilis na makahuli ng mga insekto.
Ano ang mga pangunahing sistema ng pag-unlad sa Hook Frog?
Ang pangunahing pag-unlad sa Hook Frog ay ang pagkita ng puntos sa pamamagitan ng paghuli ng mga insekto, na maaari mong gamitin upang i-upgrade ang bilis ng dila ng iyong palaka at iba pang kakayahan para sa mas mabilis na panghuli.
May offline progress ba ang Hook Frog?
Oo, may offline progress ang Hook Frog, kaya’t patuloy na nanghuhuli ng insekto at kumikita ng puntos ang iyong palaka kahit hindi ka aktibong naglalaro.
Saang platform pwedeng laruin ang Hook Frog?
Maaaring laruin ang Hook Frog bilang web browser game sa Kongregate, kaya’t accessible ito sa karamihan ng computer na may internet.
Mga Komento
del606257
Dec. 05, 2018
Nice idea, but I have one big issue with it. Your momentum doesn't carry over as you swing from one hook to another. If you're moving forward quickly and then grab onto a hook while I'directly underneath it you'll just stop dead in your tracks. It feels extremely awkward.
bradjohn
Dec. 06, 2018
Two things: First in the cave level you can just walk on the bottom and get to the finish. Second the lasers should reset when you respawn, I had to restart because in the level with two lasers from above I got stuck with the lasers continually killing me whenever I spawned. Other than that fun game! oh yeah and momentum too but it looks like some people have already commented that.
Flo00
Jan. 07, 2019
I like the game overall, there are some issues: In the second orange level the laser is firing one after another, makes it REALLY hard. And made me quit. Also I'd like to turn off the music without turning off the sfx, it gets really annoying after some time. Also I'd like some game menu or pause screen. (Maybe there is one? Neither P or Esc worked.)
Jefftree
Dec. 06, 2018
Controls are super still and the difficulty is near non-existent. I like the premise of a swinger but it needs a hefty dose of polish.
Beezeecade
Dec. 06, 2018
Cute art and I like the music. However, considering that you have different areas that look different, the music should probably reflect that.
Also I'm not sure if this is possible, but maybe having the ability to go back a hook might be cool. It might've just been my game glitching, but I wasn't able to do so on the levels I tried it. And instead of having arrows to point to the active hook, maybe have a glow around it, just like around the checkpoint. As for the checkpoint, something more prominently signifying it activating would be a good addition, just like what you did with the exits at the end of each level.
The score seems almost arbitrary as it's not immediately clear what the purpose of having a score even is or what the score refers to. Maybe have it so that each level has maybe a max of 3-5 flies, with darkened silhouettes of uncaught flies at the top and at the end of each level, you can see how many you've caught.
Good work on this game so far.