Dead Metal

Dead Metal

ni HeroInteractive
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Dead Metal

Rating:
3.7
Pinalabas: September 06, 2011
Huling update: September 07, 2011

Mga tag para sa Dead Metal

Deskripsyon

Ang Dead Metal ay isang top down shooter na nagaganap sa kalawakan, gamit ang makapangyarihang BT3 game engine namin. Sa madaling salita, para itong Bubble Tanks sa kalawakan na may Star Forge art. Nabuo ang laro dahil sa pag-eeksperimento sa game engine at tiningnan kung ano ang kaya naming gawin. Nang lumilipad na kami, nagpapalipad ng missile at nagpapasabog, napagkasunduan namin – ang astig nito. May higit sa 30 natatanging uri ng kalaban mula sa 5 lahi pati 10 avatar ships na may sari-saring armas. Ang huling misyon ay survival mission, tingnan kung gaano ka tatagal habang bumabagsak ang mga capital ship ng kalaban at kunin ang pinakamataas na score. Nase-save ang laro pagkatapos ng bawat misyon. Enjoy!

Paano Maglaro

Pwedeng baguhin ang keyboard controls sa "hotkeys" section ng main menu. A,W,S,D para gumalaw. Mouse para tumutok at bumaril. Spacebar para sa secondary weapons. Q para magpalit ng locking target. P para i-pause ang laro at buksan ang tindahan.

FAQ

Ano ang Dead Metal?
Ang Dead Metal ay isang top-down space shooter game na binuo ng Hero Interactive kung saan kinokontrol ng mga manlalaro ang isang spacecraft at lumalaban sa mga alon ng kalabang barko.

Paano nilalaro ang Dead Metal?
Sa Dead Metal, pinapagalaw mo ang iyong barko, tumatarget, at nagpapaputok sa mga kalabang barko habang kumukuha ng power-ups at iniiwasan ang mga bala sa mas mahihirap na mga level.

Anong mga progression system ang nasa Dead Metal?
May iba't ibang level ang Dead Metal at nagbibigay-daan para mag-unlock at mag-upgrade ng iba't ibang barko, bawat isa ay may natatanging sandata at kakayahan.

Ano ang mga pangunahing tampok ng Dead Metal?
Nag-aalok ang Dead Metal ng iba't ibang sandata, sari-saring klase ng kalaban, boss battles, at maraming barko na pwedeng pagpilian, lahat sa mabilisang space shooter gameplay.

Single-player o multiplayer ba ang Dead Metal?
Ang Dead Metal ay isang single-player space shooter game na dinisenyo para sa solo play.

Mga Update mula sa Developer

Sep 2, 2011 12:34pm

UPDATE: v 1.01.1

  • Nerfed the Bullet Storm.
  • Boosted the Shock and Awe
  • Boosted the Pyro
  • Lowered Time Freeze cooldown time on Weapon X.
  • Scrap gives you far less healing, making the game more difficult.
  • Standard weapons now use a type of “enhanced aiming”. The will try to anticipate where you will be and aim ahead of you.
  • Shield turrets now get spawned farther from the enemies that create them.
  • Other misc. small changes.

Mga Komento

0/1000
noeg12 avatar

noeg12

Sep. 16, 2011

821
14

This game suffers from the same problem as Bubble Tanks--you don't see half the action. Most of the time you are going around in circles shooting at things you don't see.

Natter91 avatar

Natter91

Sep. 29, 2011

603
14

What is the point of such close-ranged seeker missiles? You don't need intelligent rocket guidance when you can hit the enemy ship by throwing rocks out your spaceship's airlock.

ryanstark1989 avatar

ryanstark1989

Sep. 28, 2014

504
13

needs an autofire, i can direct the mouse just as easily without having to hold it down

iNebby avatar

iNebby

Sep. 20, 2011

280
9

I am a single ship from a JUNK SHOP against these entire alien fleets. These aliens have no future.

petesahooligan avatar

petesahooligan

Sep. 09, 2011

1074
48

Solid engineering and smooth gameplay, but lacks gameplay depth. The ships are all very similar in terms of how they're used. (The only exception is the sniper and the flamethrower.) In other words, the hardest levels are not that much different than the easier levels. That could be improved. Small nuances are great, like the ship timers that show their weapon cycles, but it's information the player doesn't really need. I'd love to see another version with more variety or, at least, some static objects or things to make the fields more fun. The ships lack variety as well, and maybe movement speed could be another factor. I'd like to see variety in the field drops too... temporary charge-ups and such. It's a classic game format and seems like it deserves classic game treatment, (i.e., upgrades, item and power-up drops, "scrap" and "coin" commodities, and so on.)

HeroInteractive
HeroInteractive Developer

It's true we went more for simple classic fun than something truly innovative. That's what I enjoy about top down shooters. But those are some really good ideas and we'll keep them in mind moving forward!