Thrones of Fantasy
ni Hitokirin
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Thrones of Fantasy
Mga tag para sa Thrones of Fantasy
Deskripsyon
Idle na Role Playing Game
Paano Maglaro
Labanan ang iyong daan patungo sa tuktok at maging hari. Kung may +100% drops ka, ibig sabihin nito ay doble ang tsansa mong makakuha kumpara sa normal, hindi ibig sabihin na makakakuha ka sa bawat laban.
Mga Update mula sa Developer
-changed how enemy is picked in higher areas
FAQ
Ano ang Thrones of Fantasy?
Ang Thrones of Fantasy ay isang idle incremental RPG na ginawa ng Hitokirin, kung saan bumubuo at pinamumunuan mo ang isang grupo ng mga bayani upang labanan ang mga halimaw at kumita ng resources.
Paano nilalaro ang Thrones of Fantasy?
Sa Thrones of Fantasy, nangongolekta ka ng mga bayani, ina-upgrade ang kanilang kakayahan, at ipinapadala sila sa auto-battles laban sa mga alon ng kalaban, kumikita ng ginto at resources habang sumusulong.
Anong mga progression system ang nasa Thrones of Fantasy?
May hero leveling, equipment upgrades, at maraming paraan para palakasin ang iyong grupo gamit ang resources na kinikita mo sa parehong online at offline na paglalaro.
Sinusuportahan ba ng Thrones of Fantasy ang offline progress?
Oo, ang Thrones of Fantasy ay isang idle game na sumusuporta sa offline progress, kaya patuloy na lumalaban at kumikita ng resources ang iyong mga bayani kahit hindi ka aktibong naglalaro.
Saang platform maaaring laruin ang Thrones of Fantasy?
Maaaring laruin ang Thrones of Fantasy nang libre sa iyong web browser sa Kongregate.
Mga Komento
digitelanimefan
Jun. 18, 2014
Reorganizing for clarity: Wood: Bunnies & Killer Plants. Leather: Bunnies, and *rarely* rats. Coal: Birds, Slimes, and Phantoms. Iron: Crocodile, Bear. Limestone: Bats. Last crafting item is Callisite, dropped by Callisek's in the sky. Best bet for Copper: Ice area. Coal/Iron/Limestone, head to cave/swamp. Sky area gives this as well, but not as much limestone. Sky area also has Calliseks/Golems, but they are slow to kill.
barbas0trellas
Jun. 18, 2014
I would like to suggest the addition of a map feauture where the player chooses the place he wants to fight( garden caves forest etc.) and the level slider will only make the enemies more difficult. More difficult enemies would have better drop rates for items specific to their respective areas. For example if you are fighting in the caves you can get more enemies that drop coal more frequently and if you are fighting in the forest you get enemies that drop more wood.
Suuljin
Jun. 16, 2014
Spells are unlocked at level 10. This is the time you get to add your Skill Points to them too. Skill points are NOT automatically allocated, they just aren't available until level 10. To unlock new spells, level up the previous one twice. On another note about spells, a toggle to set which of them are used in auto-combat would be nice.
turl
Jun. 16, 2014
there should be a way to see achievements, current growth rates and how are the changes in items before/after upgrading .... anyway not bad game :)
anon9mous
Jun. 16, 2014
Just some ways the game could be improved: 1: It'd be nice if the beginning said what strength, defense, etc does. 2: AUTOSAVE! (or at least a more accessible save button) 3: more ways to get income/more crafting things (just the shopkeeper seems silly, maybe you can build buildings with supplies, or help out other people). 4: Maybe a way to actually pick where your stat points are going. Other than those things, I can't think of anything wrong.
how you distribute your stat points at the start of the game is how you decide where your stat points go, it auto saves on level up and every 10 mins