Thrones of Fantasy

Thrones of Fantasy

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Thrones of Fantasy

Rating:
3.6
Pinalabas: June 16, 2014
Huling update: June 24, 2014
Developer: Hitokirin

Mga tag para sa Thrones of Fantasy

Deskripsyon

Idle na Role Playing Game

Paano Maglaro

Labanan ang iyong daan patungo sa tuktok at maging hari. Kung may +100% drops ka, ibig sabihin nito ay doble ang tsansa mong makakuha kumpara sa normal, hindi ibig sabihin na makakakuha ka sa bawat laban.

Mga Update mula sa Developer

Jun 20, 2014 9:38am

-changed how enemy is picked in higher areas

FAQ

Ano ang Thrones of Fantasy?

Ang Thrones of Fantasy ay isang idle incremental RPG na ginawa ng Hitokirin, kung saan bumubuo at pinamumunuan mo ang isang grupo ng mga bayani upang labanan ang mga halimaw at kumita ng resources.

Paano nilalaro ang Thrones of Fantasy?

Sa Thrones of Fantasy, nangongolekta ka ng mga bayani, ina-upgrade ang kanilang kakayahan, at ipinapadala sila sa auto-battles laban sa mga alon ng kalaban, kumikita ng ginto at resources habang sumusulong.

Anong mga progression system ang nasa Thrones of Fantasy?

May hero leveling, equipment upgrades, at maraming paraan para palakasin ang iyong grupo gamit ang resources na kinikita mo sa parehong online at offline na paglalaro.

Sinusuportahan ba ng Thrones of Fantasy ang offline progress?

Oo, ang Thrones of Fantasy ay isang idle game na sumusuporta sa offline progress, kaya patuloy na lumalaban at kumikita ng resources ang iyong mga bayani kahit hindi ka aktibong naglalaro.

Saang platform maaaring laruin ang Thrones of Fantasy?

Maaaring laruin ang Thrones of Fantasy nang libre sa iyong web browser sa Kongregate.

Mga Komento

0/1000
digitelanimefan avatar

digitelanimefan

Jun. 18, 2014

1444
21

Reorganizing for clarity: Wood: Bunnies & Killer Plants. Leather: Bunnies, and *rarely* rats. Coal: Birds, Slimes, and Phantoms. Iron: Crocodile, Bear. Limestone: Bats. Last crafting item is Callisite, dropped by Callisek's in the sky. Best bet for Copper: Ice area. Coal/Iron/Limestone, head to cave/swamp. Sky area gives this as well, but not as much limestone. Sky area also has Calliseks/Golems, but they are slow to kill.

barbas0trellas avatar

barbas0trellas

Jun. 18, 2014

553
7

I would like to suggest the addition of a map feauture where the player chooses the place he wants to fight( garden caves forest etc.) and the level slider will only make the enemies more difficult. More difficult enemies would have better drop rates for items specific to their respective areas. For example if you are fighting in the caves you can get more enemies that drop coal more frequently and if you are fighting in the forest you get enemies that drop more wood.

Suuljin avatar

Suuljin

Jun. 16, 2014

1025
17

Spells are unlocked at level 10. This is the time you get to add your Skill Points to them too. Skill points are NOT automatically allocated, they just aren't available until level 10. To unlock new spells, level up the previous one twice. On another note about spells, a toggle to set which of them are used in auto-combat would be nice.

turl avatar

turl

Jun. 16, 2014

1350
24

there should be a way to see achievements, current growth rates and how are the changes in items before/after upgrading .... anyway not bad game :)

anon9mous avatar

anon9mous

Jun. 16, 2014

853
27

Just some ways the game could be improved: 1: It'd be nice if the beginning said what strength, defense, etc does. 2: AUTOSAVE! (or at least a more accessible save button) 3: more ways to get income/more crafting things (just the shopkeeper seems silly, maybe you can build buildings with supplies, or help out other people). 4: Maybe a way to actually pick where your stat points are going. Other than those things, I can't think of anything wrong.

Hitokirin
Hitokirin Developer

how you distribute your stat points at the start of the game is how you decide where your stat points go, it auto saves on level up and every 10 mins