Takeover
ni IriySoft
Takeover
Mga tag para sa Takeover
Deskripsyon
Sa loob ng maraming siglo, namuno ang Rivadis Empire sa kontinente sa kanyang liwanag at karangyaan. Pero ngayon, napasakamay na ito ng mga necromancer at unti-unti nang namamatay. Panahon na para sa Takeover! Pamunuan ang isa sa 3 bansa sa labanan para sa Rivadis sa real-time strategy game na ito.
Paano Maglaro
Sundin ang built-in tutorial.
FAQ
Ano ang Takeover?
Ang Takeover ay isang real-time strategy game na ginawa ng IriySoft kung saan kumokontrol ka ng mga faction na naglalaban para sa kontrol ng isang fantasy kingdom.
Paano nilalaro ang Takeover?
Sa Takeover, pinamumunuan mo ang mga hukbo, sinasakop ang mga base, kumokolekta ng resources, at nilalabanan ang mga kalaban upang mabawi ang teritoryo at tapusin ang mga layunin sa bawat mapa.
Ano ang mga pangunahing tampok ng Takeover?
Nag-aalok ang Takeover ng real-time na labanan, maraming playable na faction na may natatanging kakayahan, upgradeable na yunit, at campaign mode sa isang fantasy world.
Paano gumagana ang progression sa Takeover?
Nakaka-unlock ng upgrades at bagong yunit ang mga manlalaro sa pamamagitan ng pagtatapos ng mga antas at pagsakop ng mga mahalagang lokasyon, na nagbibigay-daan sa strategic advancement sa bawat misyon.
Saang platform pwedeng laruin ang Takeover?
Ang Takeover ay isang browser-based strategy game na pwedeng laruin online sa desktop computers gamit ang compatible na web browsers.
Mga Update mula sa Developer
Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed
Mga Komento
Freaken
Oct. 27, 2012
It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away
Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.
CovEliteTJ
Oct. 26, 2012
When you upgrade buildings it would be nice if there was a physical change.
Sounds good. Will definitely do it in update/sequel %D
Blue0Dwarf
Oct. 28, 2012
In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.
Matalito
Oct. 29, 2012
I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.
Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!
pongo_3931
Oct. 28, 2012
Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.