Mech Front

Mech Front

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Mech Front

Rating:
3.2
Pinalabas: June 11, 2011
Huling update: June 12, 2011

Mga tag para sa Mech Front

Deskripsyon

Isang turn-based strategy game, ang Mech Front ay nakatakda sa isang Diesel-punk na bersyon ng World War Two kung saan ang mga naglalakad na tangke at mga lumilipad na saucer na may kidlat ay naglalaban sa Europa at Hilagang Africa. Pinagsasama ng Mech Front ang strategic resource management at tactical unit placement, na nagpapahintulot sa real-time na labanan.

Paano Maglaro

I-click at i-drag para umatake, o ilipat ang mga tropa mula hex papuntang hex sa mapa. Sa deployment screen, i-click ang isang icon para pumili ng unit type at i-click ulit para ilagay sa green deployment zone. Maaari mo ring pindutin ang "auto-place" para random na ilagay ang natitirang units. Pindutin ang start para panoorin ang laban, maaari mong gamitin ang arrow keys para makita kung saan mas magandang ilagay ang units bago ang laban. Tandaan na infantry, light walkers, AAA walkers at iba pang gunships lang ang pwedeng bumaril sa mga lumilipad na yunit. Ang pag-entrench ng infantry ay magpapalayo at magpapalakas ng depensa nila, pero pang-depensa lang ito. Para mag-scout ng kalabang teritoryo, umatake at pindutin ang start kahit walang nilagay na units, walang penalty dito.

Mga Komento

0/1000
Jure avatar

Jure

Jun. 12, 2011

42
3

Nice somthing quite fresh, I like it 5/5 because I think that deserves better score then it has now.

You should make it that you choose how much units you transfer
Button for troops that are digged go out and attack
Some kinda of intel that tells you what the enemy has in neighbouring region so that you know if you need anit-air or what

Improve your game and it will be great

Gizzer avatar

Gizzer

Jun. 11, 2011

51
5

Speed up button. The game is way too slow.

BeardPirate avatar

BeardPirate

Jan. 28, 2017

6
0

Needs a level editor [+] if u agree

klrorca avatar

klrorca

Jun. 11, 2011

35
5

This is really quite good. Thanks!

Ralfo avatar

Ralfo

Jun. 12, 2011

28
5

not too bad, but not too good either. i like the sets of units, and that both side do have different ones. suggestions for improvements: both maps could be better: the strategic maps could be larger and resources on every hex should vary. sort of terrain would be god. the tactical map desperately needs some topographic elements e.g. streets, buildings ... with influence on the line of sight and the line of fire. lastly there could be more control over the behavior of your units. so far 3/5 keep it up...