Shootorial #1

Shootorial #1

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Shootorial #1

Rating:
4.0
Pinalabas: October 14, 2008
Huling update: October 16, 2008
Developer: Kongregate

Mga tag para sa Shootorial #1

Deskripsyon

Ang tutorial na ito para sa mga baguhan ay nagtuturo ng basic na galaw ng sprite gamit ang keyboard input.

Paano Maglaro

Tapusin ang Shootorials at matutong gumawa ng sarili mong Flash games.

FAQ

Ano ang Shootorial #1?
Ang Shootorial #1 ay isang klasikong space shooter tutorial game na ginawa ng Kongregate para turuan ang mga pangunahing kaalaman sa Flash game development.

Sino ang gumawa ng Shootorial #1?
Ang Shootorial #1 ay ginawa at inilathala ng Kongregate bilang bahagi ng kanilang shootorial series.

Anong uri ng laro ang Shootorial #1?
Ang Shootorial #1 ay isang single-player 2D space shooter na nakatuon sa basic shooter mechanics at programming concepts.

Paano nilalaro ang Shootorial #1?
Sa Shootorial #1, kinokontrol mo ang spaceship gamit ang keyboard para gumalaw at bumaril ng mga kalaban, layuning iwasan ang mga hadlang at sirain ang mga target.

Ano ang nagpapakaiba sa Shootorial #1?
Ang Shootorial #1 ay dinisenyo bilang unang hakbang sa serye ng development tutorials, nagbibigay ng hands-on na karanasan sa paggawa ng space shooter game mula simula.

Mga Komento

0/1000
Altwing avatar

Altwing

Sep. 01, 2010

203
11

Okay! Today I decided, after playing on Kongregate, that I wanted to learn how to create my own game in Flash. So I just downloaded CS3. I have a 30 day free trial. Which is good, as I know nothing.

Attempted to do the โ€œShootorialโ€ series. It took me about 4 hours to get through a 5 minute tutorial, because I did not realize that โ€˜velocity=10โ€™ is different from โ€˜velocity= 10โ€™. Apparently Flash is both case-sensitive and spacing-sensitive. Good to know.

Anyway, I drew my own little spaceship and got it to move around the screen! I feel very accomplished now, and figure that another 36 years at this rate and I'll be cranking out "Cursed Treasure" and "Epic War" and games like that.

NinjaNo1 avatar

NinjaNo1

Jul. 14, 2010

230
15

Ok, i was stuck on page 9 fora a long time, and couldn't find any answer as to why my ship stood still, but then i realized that my class was named Ship, but my code was saved as ship.as. So yeah, you need to match the casing as well. Hope this helps someone.

DragonSpire avatar

DragonSpire

Jun. 07, 2010

91
11

For whom the ship doesn't move, make sure you're: using ActionScript 2.0 not 3.0, saving both files into the same folder, watching for case when naming files and properties.

12sea21 avatar

12sea21

Aug. 22, 2010

34
3

All right, i got this code:
class Ship extends MovieClip
{
var velocity;

function onLoad()
{
velocity = 10;
}

function onEnterFrame()
{
_x += velocity;
}
}

Note that the _x is += (adding) velocity, and not becoming itself + velocity,
Try this. then try to make the ship as an instance name (SHIP).
If nothing works. pm me.

3nd0fw0r1d avatar

3nd0fw0r1d

Jun. 20, 2010

103
13

When doing the tutorial, make sure you save the file the same name as the "class" name. Sample Line 1: "class Ship extends MovieClip {" you would save the file as "Ship".
Note: You cannot "test movie" unless your script files have been saved already.
Also Note: make sure the name of the actual MovieClip is the same as the class name.
2nd Note: Make sure when you start, you use "Flash File (ActionScript 2.0)"
Last Note: Read the tutorial carefully and click on the pictures to make them larger. If you get any errors, make sure your script looks like the tutorial's and that all script files have been saved.
P.S.: Make sure all Brackets "{" pair up with an end Bracket "}" somewhere in the script. The number of brackets and end brackets should be the same.