Shootorial #8

Shootorial #8

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Shootorial #8

Rating:
4.0
Pinalabas: November 04, 2008
Huling update: November 05, 2008
Developer: Kongregate

Mga tag para sa Shootorial #8

Deskripsyon

Ang tutorial na ito para sa mga baguhan sa paggawa ng Flash game ay tumatalakay sa pagdagdag ng tunog, pagpapatupad ng Kong Stats at High Score API, at mga tips sa pagdagdag ng gameplay enhancements. Ang buong source code para sa final game ay kasama sa Shootorial na ito.

Paano Maglaro

Tapusin ang Shootorials at matutong gumawa ng sarili mong Flash games!

FAQ

Ano ang Shootorial 8?
Ang Shootorial 8 ay isang space shooter tutorial game na ginawa ng Kongregate, na nagpapakita kung paano buuin ang isang klasikong arcade-style shooter game step by step.

Paano nilalaro ang Shootorial 8?
Sa Shootorial 8, kinokontrol mo ang spaceship, gumagalaw at bumabaril para sirain ang mga paparating na kalabang barko at umiwas sa kanilang mga atake sa top-down arcade shooter format.

Ano ang mga pangunahing tampok ng Shootorial 8?
May player-controlled movement, shooting mechanics, enemy waves, at power-up system ang Shootorial 8 na karaniwan sa klasikong space shooter game.

May progression o upgrade system ba ang Shootorial 8?
Kasama sa Shootorial 8 ang mga upgrade at scoring element bilang bahagi ng learning structure, kaya pwede mong i-enhance ang abilidad ng iyong barko habang sumusulong sa mga alon ng kalaban.

Sino ang gumawa ng Shootorial 8 at saang platform ito pwedeng laruin?
Ang Shootorial 8 ay ginawa ng Kongregate at pwedeng laruin bilang web browser game sa platform ng Kongregate.

Mga Komento

0/1000
Fantasticalism avatar

Fantasticalism

Sep. 07, 2010

54
1

Wow. I switched from game maker v8.0 to this, and game maker v8.0 is really easy, but takes FOREVER. this is really difficult and doesnt take as long to do something simple. I only have 27 days left of my free trial, then I am definetely saving up my money to buy this :). Thanks kongregate. Without you, I would still be trying to figure out how to start, and I would not know anything about action script. :D THANKS 5/5

Munchitt avatar

Munchitt

Feb. 10, 2011

41
1

To stop the ship from moving off the screen, you can just add an extra condition to the movement ifs, for example: "if (Key.isDown(Key.RIGHT) && _x < 575)" will make it so the ship stops moving right when _x reaches 575 pixels. I used _x < 575 for right, _x > 25 for left, _y > 25 for up and _y < 275 for down and it works pretty well...

Frenchie14 avatar

Frenchie14

Jul. 24, 2011

36
1

I love how the last tutorial has 1/4 as many plays as the first. Guess some people couldn't make it... On that note, congrats to everyone who has completed this awesome tutorial series =)

thegamemaker777 avatar

thegamemaker777

Mar. 29, 2010

56
4

Great tut series 5/5.

FoxyGamers avatar

FoxyGamers

May. 20, 2010

63
5

Thanks for a great tutorial Kongregate, Please add more in the near future.