The battle of Undermountain RTS
ni Megabyteceer
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The battle of Undermountain RTS
Mga tag para sa The battle of Undermountain RTS
Deskripsyon
multiplayer real time strategy na may tower defense na elemento. RTS
Paano Maglaro
Gamitin ang mouse
Mga Update mula sa Developer
AUTO UPDATABLE latest version here: http://www.kongregate.com/games/Megabyteceer/undermountain-rts-second-edition
FAQ
Ano ang The Battle of Undermountain RTS?
Ang The Battle of Undermountain RTS ay isang libreng real-time strategy game na binuo ng Megabyteceer, kung saan bubuo ka ng hukbo, magpapatakbo ng resources, at sasakupin ang mga kalaban sa isang mundo ng pantasya.
Paano nilalaro ang The Battle of Undermountain RTS?
Sa The Battle of Undermountain RTS, mag-iipon ka ng resources, magte-train ng mga yunit, magtatayo ng mga gusali, at pamumunuan ang iyong hukbo upang talunin ang mga kalaban sa mga real-time na labanan.
Ano ang mga pangunahing tampok ng The Battle of Undermountain RTS?
Tampok sa laro ang base building, unit recruitment, maraming uri ng resources, at taktikal na labanan, lahat sa loob ng isang klasikong real-time strategy (RTS) setup.
May iba't ibang difficulty level o campaign ba ang The Battle of Undermountain RTS?
Nag-aalok ang The Battle of Undermountain RTS ng campaign mode na may serye ng mga level, bawat isa ay tumataas ang hirap at may iba't ibang hamon at layunin.
Saang plataporma pwedeng laruin ang The Battle of Undermountain RTS?
Ang The Battle of Undermountain RTS ay pwedeng laruin nang libre sa browser sa Kongregate web gaming platform.
Mga Komento
Darkruler2005
Aug. 22, 2012
If a worker carrying gold suicide-rushes into towers and then that gold becomes the closest to your base any workers you create will from then on suicide-rush into towers trying to get that bit of gold even if there's an enormous load of gold without any tower protection just one tile further from base.
mephistpholes
Aug. 22, 2012
There is no way to use strategy in this game since you have zero control over the offense and they don't seem to even have a prioritized set of objectives to kill. I was on the castle stage, fought through the cave network (which was pretty cool) and then broke through one layer of towers to kill the castles, only my dwarves then decided to kill themselves on the other layer of towers rather than just destroy the other castle. That is what makes this game absurd as it stands. I don't think it really needs upgrades, the concept is alright, but the AI really ruined this game for me.
zuzzan
Aug. 22, 2012
Like it a lot but could use some touches. Like control over your army for instance. And a speed up option. Also more types of units would be cool. Not being able to build in a spot that has been build in before is a major pain and not getting any refunds if you place a tower or building wrong is also annying.
Atrius2242
Aug. 22, 2012
Okay, great idea but not great execution. You need some direct control over your men, miners and warriors, otherwise they just run off and die like morons. Upgrades would be amazing. Oh, some ability to see how much housing you have, how much you're using, etc would also be good. This is a great initial product, but it needs a lot of improvements to make a great game.
BoneyBoy
Aug. 22, 2012
Upgrades would be great, such as: mining speed, gold carried, gold stored, food growth speed, housing spaces, attack damage, armour, movement speed and so on