Pixels filling Squares DX

Pixels filling Squares DX

ni Moczan
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Pixels filling Squares DX

Rating:
3.9
Pinalabas: August 31, 2017
Huling update: March 14, 2018
Developer: Moczan

Mga tag para sa Pixels filling Squares DX

Deskripsyon

Panoorin ang mga pixel na dahan-dahang pumuno sa mga parisukat, deluxe edition

Paano Maglaro

Mouse lang, may mga tagubilin sa laro

Mga Update mula sa Developer

Dec 17, 2017 6:41am

I’ve uploaded a fix for the loading issues some players had since Friday. There will be a break in content patches for some time now, as I’m working on a new ‘version’ fixing most problems the game has right now. tl;dr; your save files will be 100% compatible, more info here https://www.patreon.com/posts/future-of-pixels-15886226

FAQ

Ano ang Pixels Filling Squares DX?

Ang Pixels Filling Squares DX ay isang puzzle game na binuo ni Moczan kung saan pinupuno mo ang mga grid ng pixels para matapos ang mga level.

Paano nilalaro ang Pixels Filling Squares DX?

Sa Pixels Filling Squares DX, nilulutas mo ang mga puzzle sa pamamagitan ng maingat na paglalagay ng pixels sa loob ng mga squares para ganap na mapuno ang mga outlined na hugis.

Sino ang gumawa ng Pixels Filling Squares DX?

Ang Pixels Filling Squares DX ay ginawa ni Moczan.

Ano ang mga pangunahing tampok ng Pixels Filling Squares DX?

May sunod-sunod na hamon ng grid-based puzzles, kakaibang visual style, at madaling kontrol na nakatuon sa pagpuno ng mga partikular na bahagi ng pixels ang laro.

Saang platform maaaring laruin ang Pixels Filling Squares DX?

Ang Pixels Filling Squares DX ay maaaring laruin online sa pamamagitan ng web browsers sa mga platform na sumusuporta sa Kongregate.

Mga Komento

0/1000
seihoukei avatar

seihoukei

Dec. 23, 2017

237
3

The game really needs "Buy max" button :

DmasterD avatar

DmasterD

Nov. 03, 2017

248
7

It would be nice too if you have an option to hide all the zoom levels except for the first 4 and the last. So you'd see 1,2,3,4,9 for example.

OneLeggedRhino avatar

OneLeggedRhino

Sep. 15, 2017

572
20

Why progression slows: Every 25 gens you buy, production doubles, and cost increases x32. (Cost doubles every 5 gens.) That's an incredibly steep wall, so grinding isn't an option. That leaves Prestige. Prestige cost doubles every 10 Prestige points, and when upgrades cost 10 or 20 Prestige points, each upgrade costs 2x or 4x what the previous one cost. When an upgrade gives +5 to one Gen, that doesn't make a measurable impact on production, but purchasing that upgrade DOUBLES the cost of the next upgrade. To balance it, think about how much impact you want per upgrade, then make Prestige costs go up in line with that. Example: +25 to a Gen doubles that gen's production, which is +20% overall production, so if all Tier 3 upgrades were in line with that, then a smooth progression would have Prestige cost go up around 30% every 10 points, or about 2.5% per level (down from 7% now). Hope that sparks some ideas, and thanks for a fun minimalist game! (BTW I pitched in on your Patreon.)

Annatar_LoB avatar

Annatar_LoB

Sep. 04, 2017

406
14

I think it'd be awesome to add 'total pixels per second' and 'total generators' counters. Just an idea.

azerazerazer avatar

azerazerazer

Sep. 02, 2017

621
26

You should REALLY increase the offline boost gain, because getting 8 minutes for 9 hours offline isn't enough !