Shootorial #3: ActionScript 3
ni Moly
Shootorial #3: ActionScript 3
Mga tag para sa Shootorial #3: ActionScript 3
Deskripsyon
Ang tutorial na ito para sa mga baguhan sa paggawa ng Flash game ay nagtuturo kung paano magpaputok ng bala! Ginawa nang may pahintulot mula sa Kongregate.
Paano Maglaro
Kumpletuhin ang mga Shootorial at matutong gumawa ng sarili mong Flash games.
FAQ
Ano ang Shootorial 3 (ActionScript 3)?
Ang Shootorial 3 (ActionScript 3) ay isang browser-based na space shooter game na ginawa ni Moly, bilang bahagi ng Kongregate's Shootorial tutorial series.
Paano nilalaro ang Shootorial 3 (ActionScript 3)?
Sa Shootorial 3 (ActionScript 3), ikaw ay kumokontrol ng spaceship gamit ang keyboard para gumalaw at bumabaril sa paparating na kalaban sa klasikong arcade shooter na istilo.
Ano ang pangunahing layunin sa Shootorial 3 (ActionScript 3)?
Ang pangunahing layunin ay mabuhay nang mas matagal sa pamamagitan ng pag-iwas sa mga bala ng kalaban at pagsira ng maraming barko ng kalaban para makakuha ng mataas na score.
May progression o upgrade system ba sa Shootorial 3 (ActionScript 3)?
Nakatuon ang Shootorial 3 (ActionScript 3) sa basic shoot 'em up gameplay at walang upgrade o progression system.
Saang platform maaaring laruin ang Shootorial 3 (ActionScript 3)?
Maaari mong laruin ang Shootorial 3 (ActionScript 3) nang libre sa iyong web browser sa Kongregate.
Mga Komento
KimmelGames
Jul. 22, 2011
@ Orangatang91:
The code "Keyboard.SPACE" finds the position in the array (don't quote me on that, It might not be an array) "Keyboard" ("Keyboard" is from that one line "import flash.ui.Keyboard") that is defined by the string "SPACE". At that position is a number. That number is 32. So, using "Keyboard.SPACE" is the same as using "32". So, when you type Key.isDown(32) it goes to the "Key" class that was defined and runs the function "isDown" with the parameter "32". Function "isDown" then returns a boolean value (boolean means true or false). *SOOO*, *if you want to use, say, "X" instead of "SPACE"* then you would have to look up some chart on the internet (I like http://preview.tinyurl.com/3o2wmgm). So instead of using "Keyboard.X", you must use "88" (Why 88? Who knows!). "Key.isDown(88)" is the line of code for you. Don't worry, it's a mistake that just about everyone has made, and I'm no exception. Please rate up if this was helpful.
UnknownGuardian
Aug. 10, 2009
The developer has permission to use these. Written Permission.
randomcomm3nt
Mar. 17, 2011
Dear author: please put your opening brace of a function on the line after the declaration. That is all. (Thanks for the tutorials though) :)
pwnedtyler
Jul. 23, 2010
Great Tut's Moly, its about time someone made an as3 shootorial. I mean Why would Kongregate? Almost all of their new API is AS3 exclusive. So good work 5/5
izanami
Jul. 31, 2010
better use a KeyboardEvent listener..