ANOVA
ni MontiGames
ANOVA
Mga tag para sa ANOVA
Deskripsyon
Samahan sina Violet at Tink sa kanilang misyon para sa kasikatan at kayamanan sa ANOVA, isang mundo kung saan ang mabagsik (at kadalasan ay tanga) na mga pirata ay naglalaban para sa kontrol ng O-nergy, ang pinakamahalagang yaman sa mundo. Lumipad sa himpapawid at tulungan si Violet na tuparin ang kanyang tadhana bilang pinaka-kinatatakutang pirata sa ANOVA! * Bisitahin ang aming bagong website! https://www.worldofanova.com. * Suportahan kami sa Patreon! . https://www.patreon.com/montigames
Paano Maglaro
Point and click! *BAGONG FEATURE*. Gamitin ang mouse-wheel pataas/pababa o ang "i" key para buksan at isara ang Inventory window!
FAQ
Ano ang Anova?
Ang Anova ay isang point-and-click adventure game na ginawa ng MontiGames, na tampok ang exploration at kwento sa isang kakaibang mundo.
Paano laruin ang Anova?
Sa Anova, gagabayan mo si Captain Lence at ang kanyang robot na kasama sa iba't ibang lugar, lulutas ng mga puzzle, makikipag-ugnayan sa mga karakter, at matutuklasan ang mga sikreto para umusad sa kwento.
Anong klase ng progression system ang meron sa Anova?
Gumagamit ang Anova ng story progression sa pamamagitan ng paglutas ng mga puzzle at pag-eexplore, sa halip na tradisyonal na leveling o upgrade system na karaniwan sa ibang adventure games.
Ano ang mga kapansin-pansing tampok ng Anova?
Nag-aalok ang Anova ng hand-drawn art, nakakaengganyong kwento, kakaibang mga karakter, at mga klasikong point-and-click adventure game mechanics.
Single-player ba ang Anova?
Oo, ang Anova ay isang single-player na karanasan para sa mga manlalarong mahilig sa narrative-driven na point-and-click adventure games.
Mga Update mula sa Developer
We’ve finally got the ANOVA website up and running! Please visit and take a look at how the world of ANOVA is coming together!
worldofanova.com
We hope to see you there!
Mga Komento
JDHaze
Jun. 04, 2019
Needs the inventory off to the side or top / bottom of game. Inconvenient to keep having to open it.
Something we'll definitely consider! Thanks for the feedback!
jasondeegan
Jul. 03, 2019
The UX leaves much to be desired - having to drag off the screen to try an item 10 times. Very disappointed that you have to do things in "order" - i.e. an extension cord + an extension cord to connect a power source to a machine can be put together in multiple ways - except in this game. How was I to know the machine controlled the hook and that I need to get power to it? Plus, it already had power (thus the POWER BUTTON I used to "fix" it.) Transitions were way too slow, also. A great start for a first game, but lots of room for development.
Thanks for the honest and detailed feedback! We're considering all the possibilities for how to improve the UX and playability as we make progress on Episode 2! :D
Scone
Jul. 07, 2019
Everything feels like trial and error. Is that supposed to be flavor because that's Violet's approach to life? Also, the item-failed-to-do-anything text could really at least let me know that I'm headed in the right direction. Couldn't Violet have said something like "it's too short" or similar?
Thanks for the feedback! We're definitely thinking about ways to be potentially more instructive without giving things away too much! :D
Balbanes
Jun. 28, 2019
Even at full screen, the game screen is a bit too big for the window. Maybe reduce the dimensions (or at least the height) by about 10% if possible.
Thanks for the note! We'll take a look into that!
Ponteaus
Jun. 28, 2019
WALKTHROUGH: 1) open toolbox, take rag, take gear. (2) use rag on lever. (3) open electrical panel, inset cog. (4) push red button, collect green bottle. (5) give green bottle to Tink the robot. (6) take knife from wall, use it to carve the cork in your inventory, and plug the leak with the small cork. (7) solve nav puter puzzle (left dial changes signal height, right changes signal width, use levers on left to set red, green, and blue). CUTSCENE
#spoilers! :D