Wingbreaker Demo

Wingbreaker Demo

ni Riggerman
I-report ang bug
I-flag ang Laro
Loading ad...

Wingbreaker Demo

Rating:
2.3
Pinalabas: October 19, 2012
Huling update: October 19, 2012
Developer: Riggerman

Mga tag para sa Wingbreaker Demo

Deskripsyon

This isn’t your regular arcade shoot ‘em up game. Each enemy has their own unique weaknesses, and discovering them will be key to ensuring you meet with success.

Note: this game is a teaser of a mobile iOS game! If you like it, download the free mobile version for a LOT more! :)

Paano Maglaro

TO MOVE > Arrow keys or AWSD to move the ship.

TO SHOOT> First grab some weapon pods enemies drop, then Click Left and Right mouse buttons to fire the secondary weapons!

TO SCORE> Shoot everything that moves!!

Mga Update mula sa Developer

Oct 19, 2012 7:04am

Like the game? Want to compete against your friends? Download the iOS mobile version of the game here! http://goo.gl/wu2e6

FAQ

Ano ang Wingbreaker Demo?

Ang Wingbreaker Demo ay isang 2D arcade shooter game na ginawa ni Riggerman kung saan papaliparin mo ang isang barko at lalabanan ang mga alon ng kalaban.

Paano nilalaro ang Wingbreaker Demo?

Sa Wingbreaker Demo, kontrolado mo ang iyong barko gamit ang keyboard, babarilin ang mga paparating na kalaban, at susubukang mabuhay nang matagal habang umiiwas sa mga bala ng kalaban.

Ano ang mga pangunahing tampok ng Wingbreaker Demo?

Tampok sa Wingbreaker Demo ang klasikong arcade shooter gameplay na may wave-based na pag-atake ng kalaban, simpleng keyboard controls, at mabilisang aksyon.

May progression o upgrade system ba ang Wingbreaker Demo?

Ang Wingbreaker Demo ay nakatuon sa paghabol ng high score at survival imbes na sa mga permanenteng upgrade o pangmatagalang progression system.

Saang platform maaaring laruin ang Wingbreaker Demo?

Maaaring laruin ang Wingbreaker Demo sa iyong web browser sa mga platform tulad ng Kongregate.

Mga Komento

0/1000
DavidsM1 avatar

DavidsM1

Oct. 19, 2012

1
0

nice game

Anrichan avatar

Anrichan

Oct. 19, 2012

1
0

About is the sudden, nigh-unpredictable slew of the gamefield caused by steering - is that some sort of terrible programming error, or 'style'? If the former, please learn to program. If the latter, please unlearn. In either case, it made a merely forgettable game memorable - but sadly not in a good way. Plus one point for avoiding the seemingly obligatory grinding metal soundtrack, so a 2 overall.