Start Powerless

Start Powerless

ni Rob1221
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Start Powerless

Rating:
3.5
Pinalabas: November 03, 2019
Huling update: February 16, 2020
Developer: Rob1221

Mga tag para sa Start Powerless

Deskripsyon

Ang Start Powerless ay isang platformer kung saan hindi mo magagawa ang kahit ano maliban sa gumalaw pakaliwa/pakanan hanggang makuha mo ang mga powerup sa bawat antas. Ito ang post-jam version ng Ludum Dare 45 entry ko dito: https://ldjam.com/events/ludum-dare/45/start-powerless. Buong Walkthrough: https://twitter.com/Rob1221dev/status/1191002205513506816

Paano Maglaro

Gumalaw pakaliwa: Left Arrow / A
Gumalaw pakanan: Right Arrow / D
Tumalon: Up Arrow / W / Z / Space
Restart: R
Bumalik: B
Mute: M

Mga Update mula sa Developer

Feb 16, 2020 10:45am

Update 6:
Reduced memory usage.
Added loading image.
Added level number display.
Esc can also be used to go back a screen.

FAQ

Ano ang Start Powerless?

Ang Start Powerless ay isang idle incremental game na ginawa ni Rob1221 kung saan nagsisimula ka na walang clickable actions at unti-unting na-unlock ang mga kakayahan habang tumatagal.

Paano nilalaro ang Start Powerless?

Sa Start Powerless, magsisimula ka na may limitadong options at dahan-dahang ma-uunlock ang pag-click, upgrades, at idle features habang sumusulong ka sa laro.

Ano ang progression system sa Start Powerless?

Gumagamit ang Start Powerless ng incremental progression system kung saan nagiging available ang mga bagong features, upgrades, at automation habang kumikita ka ng mas maraming resources.

Idle game ba ang Start Powerless?

Oo, ang Start Powerless ay isang idle incremental game kung saan lumalawak ang gameplay habang na-uunlock mo ang automation at upgrades, kaya tuloy-tuloy ang progreso kahit minimal ang input.

Sino ang gumawa ng Start Powerless at saang platform ito pwedeng laruin?

Ang Start Powerless ay nilikha ni Rob1221 at pwedeng laruin sa browser sa Kongregate.

Mga Komento

0/1000
wizelsnarf avatar

wizelsnarf

Nov. 03, 2019

45
0

Good concepts, I had fun playing. The controls should be tightened up by making the hit boxes slightly less exacting. Would prefer challenging levels like 15 that require thinking ahead and making correct decisions rather than pinpoint accuracy on jumps that make levels take longer without being more difficult

spaz102 avatar

spaz102

Nov. 05, 2019

26
0

The physics could use some polish. The idea of a puzzle platformer is usually to challenge the player's ability to plan out a solution; not to challenge their ability to physically enact their plan

deuhscaap avatar

deuhscaap

Nov. 03, 2019

21
1

the character should be made 10-20% smaller to make it less tedious

Rob1221
Rob1221 Developer

I've done this in update 4 with a couple other control changes which should make the platforming feel better.

panthchesh avatar

panthchesh

Nov. 04, 2019

29
2

I find it VERY hard to control the movements -- he seems to just want to quickly jump up then down.

hatemakingnames avatar

hatemakingnames

Nov. 06, 2019

10
1

The controls really capture what it's like to move around as a cube..