Swordfall: Kingdoms

Swordfall: Kingdoms

ni SamRaski
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Swordfall: Kingdoms

Rating:
3.8
Pinalabas: June 18, 2011
Huling update: June 24, 2011
Developer: SamRaski

Mga tag para sa Swordfall: Kingdoms

Deskripsyon

The shadow of the sword has fallen across Europe. Ambitious kingdoms are rising and their armies stand ready to take new lands at any cost. To triumph over your many rivals you'll need superior technology, great generals, and experienced armies. Combine all this with your own tactical ability and the battlefield will be yours!

FAQ

Ano ang Swordfall: Kingdoms?
Ang Swordfall: Kingdoms ay isang strategy war game na ginawa ni SamRaski, kung saan kokontrolin mo ang isang medieval na kaharian at makikipagkumpitensya para sa dominasyon sa buong Europa.

Paano nilalaro ang Swordfall: Kingdoms?
Sa Swordfall: Kingdoms, pamamahalaan mo ang mga hukbo, sasakupin ang mga teritoryo, at makikipaglaban sa turn-based combat laban sa mga karibal na kaharian para palawakin ang iyong imperyo sa detalyadong mapa ng medieval Europe.

Ano ang mga pangunahing gameplay feature ng Swordfall: Kingdoms?
Tampok ng Swordfall: Kingdoms ang turn-based strategy gameplay, pananakop ng teritoryo, diplomasya, at pamamahala ng resources, lahat ay nasa mapa ng makasaysayang rehiyon ng Europa.

Single player o multiplayer ba ang Swordfall: Kingdoms?
Pangunahing single-player strategy game ang Swordfall: Kingdoms, kung saan lalaban ka sa mga AI-controlled na kaharian.

Anong klase ng progression system ang meron sa Swordfall: Kingdoms?
Ang progression sa Swordfall: Kingdoms ay nakukuha sa pagsakop ng mga bagong teritoryo, pagpapalakas ng hukbo, at pag-angat ng posisyon sa mapa habang nilalayon ang ganap na dominasyon.

Mga Komento

0/1000
rugbytekkel avatar

rugbytekkel

Jun. 20, 2011

675
19

Great game, but why stop halfway? I want to be the King of ALL OF EUROPE!!! Not just the western parts... Let me conquer the whole world.

Scram avatar

Scram

Jun. 19, 2011

406
16

thoroughly enjoyable. scratches my strategy itch. I agree about the lanes-of-combat format starting to wear thin -- it wasn't horrible, but felt a little jarring pace-wise, from slow considered decisions to rapid-reflex key mashing. I would love to see something a little different for combat in future (I hope!) sequels.

joriss avatar

joriss

Jun. 23, 2011

359
21

Would be nice if i could conquer all of europe, instead of being forced to stop at 70%. Also the 'moving' command wasnty really easy for me. Pressed 'Done' many times while i forgot to press 'Move'.. still a 4/5. Love these kind of games, just need to be pollished.

The_Idea_Men avatar

The_Idea_Men

Jun. 19, 2011

420
31

NEVER AUTO BATTLE... unless you're okay with losing a mildly obscene % of your units.

MacaroniRocket avatar

MacaroniRocket

Jun. 28, 2017

10
0

Honestly, the real challenge is conquering all of Western Europe before the 5 turn VP timer runs out.