Swarm Simulator: Evolution
ni ScaryBee
Swarm Simulator: Evolution
Mga tag para sa Swarm Simulator: Evolution
Deskripsyon
Ano ito? Laro ba ito para sa langgam?!? Mag-hatch ng quintillion na bugs. Sakupin ang UNIBERSO! Ang hit na web game ay may malalaking upgrades - 3D graphics, bagong Units, bagong features . welcome back sa Swarm Simulator, pero EVOLVED!
Paano Maglaro
Magsimula sa pag-spawn ng ilang Drones, patuloy na mangolekta ng Meat at Larvae, Palawakin ang sakop sa buong Uniberso! Para sa karagdagang impormasyon at tulong, tingnan ang in-game na 'Swarmpedia'. Ang Swarm Sim ay nasa reddit din (http://www.reddit.com/r/swarmsim) - sumali para sa updates, talakayan, feedback, atbp.
FAQ
Ano ang Swarm Simulator: Evolution?
Ang Swarm Simulator: Evolution ay isang idle incremental game na ginawa ng ScaryBee kung saan kinokontrol at pinalalago mo ang isang lumalaking insekto na swarm.
Paano nilalaro ang Swarm Simulator: Evolution?
Sa Swarm Simulator: Evolution, bumubuo ka ng mga resource tulad ng larvae at karne, nagpapapisa ng iba't ibang yunit gaya ng drones at queens, at nag-u-unlock ng mga upgrade para mapabilis ang paglago ng iyong swarm.
Ano ang mga pangunahing mekaniko ng pag-unlad sa Swarm Simulator: Evolution?
Tampok sa Swarm Simulator: Evolution ang mga sistema ng pag-unlad tulad ng pag-evolve ng mga bagong yunit, pagkakaroon ng mutations para sa permanenteng boost, at pamamahala ng upgrades para sa maximum na produksyon ng resources.
May offline progress ba ang Swarm Simulator: Evolution?
Oo, sinusuportahan ng Swarm Simulator: Evolution ang offline progress, kaya patuloy na lalago ang iyong swarm kahit hindi ka aktibong naglalaro.
Saang mga platform maaaring laruin ang Swarm Simulator: Evolution?
Maaaring laruin ang Swarm Simulator: Evolution bilang browser-based idle game sa Kongregate.
Mga Update mula sa Developer
v1.6.4 – Improvements!
- New ‘Idle’ mode kicks in after a minute, means Chronomancy can now work while online
- HFL buffed to work offline
- Invaders will stop stealing resources if you’re Idle
- Energy Bugs and Abilities now have separate quantity defaulting
Mga Komento
whatchernobyl
Oct. 05, 2018
So far so good, but there's one major feature I've been missing from the original.
The original had this really nice QoL feature that made it really easy buy exact numbers of units for upgrades and such. So for example, my next twins upgrade for drones needs 100 queens, so I click it and the game takes me to queens with 100 filled in as the amount to purchase. It then tells me that costs 10000 drones, so again I click that and I'm back to drones with my custom amount set to 10000.
You could also use the @ symbol to buy up to a specified amount which was handy. Overall buying units in this version with precise control is pretty tedious.
Hi, thanks for the feedback ... there were definitely some nice QoL features in the original that just haven't made it into the new one ... yet! v1.4.16 changes some of that (you can now use the @ prefix and can also use number suffixes like 'k' for quick entry) enjoy!
bakultimate
Oct. 08, 2018
I've jst realised that in tha version the energy income is half of what it was in the original... Even in the original the first rebirths were pretty long because of the spell cast to reduce the rebirth cost, but now it's just ridiculous
There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!
sirspikey
Oct. 25, 2018
would be nice if, when using mutagen, if it said how much is needed before capping it. Like Mutating Lepidoptera only takes 400k before capping at 2x. Put in 56 Qi and still didn't get more then 2x
bakultimate
Oct. 07, 2018
Basically, just see if you could implement all the QoL (advanced) settings that were in the original game. It's way better to have those tools to make up a strategy.
edit - yet more of the QoL functionality ported over in v1.5.1 - now you can set 2x costs for the upgrade option or 'buy all upgrades' for meat units. Enjoy!
podolakboys
Oct. 06, 2018
the time estimates seem to be based purely on current production not the production of the production and onwards
Yup, they are ... Easy to make an argument either way on this one, the reason they've been left as-is is because it's kinda fun to see the crazy time scales shrink to seconds as you watch.