Attracting Twist! fixed version
ni SiJaf
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Attracting Twist! fixed version
Mga tag para sa Attracting Twist! fixed version
Deskripsyon
Literal na twist sa mga chain reaction games! Gamitin ang mga particle ng nasirang kalaban sa loob ng umiikot na mundo! May level-based na โChallenge Modeโ, pressure-free na โRelax Modeโ at sobrang intense na โExtreme Modeโ! Handa ka na ba? Naayos na ang bug na nagpapahinto sa laro sa Challenge Mode sa Level 5! Sulitin ang bagong bersyon.
Paano Maglaro
KALIWA/KANAN para paikutin ang mundo. HAWAKIN ANG MOUSE para mag-ipon ng shooting power. BITAWAN ANG MOUSE para bumaril
Mga Update mula sa Developer
Fixed the bug, which let the game stop in the Challenge Mode at Level 5! Enjoy the new version.
Mga Komento
mattymuck
Dec. 24, 2010
didnt play on the hard modes but it felt like it needed to be on a bigger scale fighting something other than squares.
Ketos
Apr. 04, 2010
It's an interesting game, SiJaf, but I'm glad I came here from Chain Reaction and not the other way around. Although the tutorial was clear in its purpose I had play quite a bit in the Relaxed Mode to get an idea of how the rotation really worked; also, it gave me a little bit of vertigo. Nonetheless, 3/5 again. A little bit towards the 2 side, actually, but 3 nonetheless.
SiJaf
Nov. 03, 2009
Just got informed that there is a JayIsGames review about my game and I am very happy :D
Thanks for those feedbacks and thanks for the detailed feedback Almost. You are right about the objective ambivalence. In a sense you are supposed to use as less shots as possible and try to destroy the enemies by the chain reactions (Highscore). I probably should have forced that, but wanted to give the player the freedom to play as he likes. I wanted too much in this game, but I am still in the learning phase and you learn best from your mistakes. So please leave any constructive feedback you want. Thx!
Almost
Nov. 03, 2009
Relax mode felt way too plain, not much happened in it. The challenge and extreme modes were more exciting, and had such features as double shot, supporting cannons, health bars.. you know, upgradeable stuff and powerups.
I also felt that my objective was to use as few shots as possible, like a puzzle game, when actually my objective is to dodge and shoot the rectangles in as many shots as I feel like using.. Tutorial was a bit brief and awkward, coulda been more clear..
evilspiral
Nov. 02, 2009
Twas Pretty Fun Actually